You can either specify these switches in the command line of D2X-XL, or place them in a file named d2x.ini. This file has to be placed
in your Descent 2 folder in order to have D2X-XL recognize it.
D2X Hud Commands
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ping:<name> | | ping player <name> |
move:<name> | | move player <name> to other team |
!names | | toggle name returning |
handicap:<start shield> | | set player's start shield when respawning to <start shield> |
nobombs | | ban smart mines from game |
kick:{<player#>|<name>} | | kick player <player#> or <name> |
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D2X Command Line Switches
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-altbg_name <name> | | Use custom menu background in file <name> |
-altbg_brightness <n> | | Set custom menu background brightness to <n> (0.0 < n <= 1.0) |
-altbg_alpha <n> | | Set custom menu background transparency to <n> (0.0 < n <= 1.0; -1.0 to keep original transparency) |
-altbg_grayscale <n> | | Convert custom menu background to a grayscale image (1) or leave it as it is (0) |
-altLanguage [<n>] | | Use alternative language file 'descent.tex' (1 or <n> omitted) or use English texts (0) |
-autodemo [<filename>] | | Run descent.dem after program, or the demo stored in <filenam> if a filename was given |
-auto_demos [<n>] | | Enable (1) or disable (0) automatic playback of demos and intro movie when the program is idling in the main menu |
-auto_hogfile <hog file> | | Specify hog file for direct level launch |
-auto_mission <mission file> | | Specify mission for direct level launch |
-briefings | | Show briefing screens |
-cdrom <drive name> | | read Descent 2 Redbook audio from CDROM drive <drive name> |
-compress_data | | Create uncompressed (0) or compressed (1) precomputed light, mesh and lightmap data |
-datadir <dir> | | set (shared) game data root folder to <dir> |
-debug | | Enable very verbose output |
-grabmouse | | Keeps the mouse from wandering out of the window |
-heavy_ship <model file> | | Filename (w/o folder and extension) of hires model to be used as heavy bomber ship. |
-hires_models <n> | | Use high resolution 3D models (0: disable, 1:enable) |
-hires_sound <n> | | Use high resolution sounds 0: standard sounds1: 22 khz sounds ('sounds/d2/22khz' subfolder)2: 44 khz sounds ('sounds/d2/44khz' subfolder) |
-hires_textures <n> | | Use high resolution textures (0: disable, 1:enable) |
-ini <file> | | option file (alternate to command line), defaults to d2x.ini |
-internal_tracker {0|1} | | Use (1) or ignore (0) the built-in UDP/IP tracker |
-light_ship <model file> | | Filename (w/o folder and extension) of hires model to be used as light interceptor ship. |
-linux_msgbox {0|1} | | Use (1) or don't use (0) OpenMotif for displaying graphical message boxes on Linux. |
-macdata | | Read (and, for editor, write) mac data files (swap colors) |
-medium_ship <model file> | | Filename (w/o folder and extension) of hires model to be used as medium fighter ship. |
-menustyle <n> | | Use old-style (0) or transparent (1) menus |
-model_quality <n> | | Shrink 512x512 pixel model textures to save texture memory (0: 64x64, 1:128x128, 2:256x256) |
-movies [<num>] | | Play movies (2: play all movies, 1: only robot movies, 0: no movies) |
-multithreaded <n> | | Disable (0) or enable (>max. number of threads<) multithreading to speed up rendering (only useful on multi-core CPUs or in multi-CPU systems) |
-nocdrom | | Don't use redbook audio |
-norankings | | Disable multiplayer ranking system |
-nostalgia <n> | | Disable D2X-XL extensions: 1: Disable menu, gameplay and rendering extensions2: Disable networking extensions3: Disable AA/AF and D2X-XL level loadingRegard that a few nostalgia settings (particularly the multiplayer related ones) will overwrite the standard settings in the player profile! |
-notitles | | Do not show title screens on startup |
-nomovies [<num>] | | Don't play movies (0: play all movies, 1: only robot movies, 2: no movies) |
-noredbook | | Disable redbook audio |
-noscreens | | Skip briefing screens |
-num_trackers <num> | | Number of tracker addresses in subsequent tracker list |
-oculus_rift<n> | | Control Oculus Rift support (0: disable, 1:enable) |
-player <name> | | Use player profile <name> on program launch |
-progress_bars <n> | | Enable (1) or disable (0) display of progress bars during potentially lengthy load and computation operations |
-pureD2 | | Equivalent to 'nostalgia 3' (see above) |
-sdl_mixer <n> | | Enable (1)/disable (0) sound rendering via SDL_mixer (enabling it will enable midi playback on non Windows OS-s) |
-secretsave | | Allow saving and restoring games in secret levels |
-subtitles | | Turn on movie subtitles (English-only) |
-text <file> | | Specify alternate file with game message texts |
-tracker<num> <addr> | | IP address and port of tracker number <num> in a tracker list |
-userdir <dir> | | set private data root folder to <dir> |
-use_swapfile | | Enable usage of the operating system's memory swapfile by D2X-XL. |
-<X>x<Y> | | Set screen resolution to <X> by <Y> |
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D2X System Options
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-check_setup | | 1: Check whether all files are present and copy them to their proper subfolders, 0: Don't do any checks or reorganization |
-fullscreen | | Use fullscreen mode if available |
-midifix | | Unlink midi and effect volume |
-revert_demos | | Convert demo files from the new D2X-XL format to the Descent 2 legacy format during playback |
-use_shaders <n> | | Allow (1) or prohibit (0) shader program usage |
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User Music Options
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-briefingsong | | Specify the filename of a briefing song |
-creditssong | | Specify the filename of a credits song |
-introsong | | Specify the filename of a menu song |
-playlist | | Specify a playlist containing file names of level songs |
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Recommended parameter settings
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-fullscreen |
-grabmouse |
-sound22k |
-render_quality 3 |
-gl_alttexmerge 1 |
-playermessages |
-noredundancy |
-nomovies 1 |
-pps 10 |
-render2texture 1 |
-menustyle 1 |
-fastmenus 1 |
-sdl_mixer 1 |
-use_d1sounds 1 |
-altbg_brightness 0.75 |
-altbg_alpha -1.0 |
-altbg_grayscale 0 |
-hires_textures 1 |
-hires_sound 2 |
-hires_models 1 |
-preload_textures 6 |
-lowmem 0 |
-midifix 1 |
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