Current Version: 1.12.32
Version History
Improvements
DLE is latest level editor for Descent 1 and 2. It is based on the official Descent 1 and 2 level editor DMB2 v2.7 by Bryan Aamot and offers a slew of bug fixes and enhancements:
- Tidy and fast MFC based interface with many comfortable enhancements:
- Four different UI layouts (vertical, vertical (space saving), horizontal, floating dialogs)
- Improved element selection UI
- Quick picking of textured faces
- Quick tag all connected sides in a plane or with the same texture
- Increased segment (20.000), wall (2047), trigger (255) and object (2000) counts
- Improved lighting:
- Better algorithms offering more realism, more lights, and better light animation
- Colored lighting
- Change the light emission of any texture (fully compatible to all Descent 1 and 2 versions)
- Variable light render depth
- High resolution 32 bit textures (TGA)
- Powerful texture alignment functions
- Automatic texture alignment correction
- Effect objects (particles, lightning, sound, way points)
- New segment types (water, lava, repair center, team, blocked)
- Sky boxes
- Segment splitting functions
- Triangular segment sides
- New trigger types (object triggers, master triggers, timed triggers, in-level teleports, speed boosts, cameras)
- Mod support:
- Per mission and per level custom textures
- Per mission and per level custom models (ASE, OOF)
- Fast OpenGL based renderer displaying:
- 3D models
- Powerup sprites
- Effect icons
- Transparency
- Colored lighting
- Real-time light animation
- High resolution textures
- 1st and 3rd person views
- Powerful diagnosis and repair function allowing to select and display dysfunctional level elements
- Improved tunnel generator allowing to create corridors with multiple base sides
Downloads
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