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Title                   : Azure CATacombs
File Name               : azurecat.hog / azurewps.hog
Date Started            : 1/02/2012
Date Finished           : 1/20/2012
Author                  : Darkflamewolf / Sirius

Description             : If you get the Bill the Cat reference, good for you!
			  Here's a cookie! I did the overall level design and
			  structuring while Sirius gave the level a new flavor
			  with Descent 3 textures! Without him, this level wouldn't
			  be this awesome! Thanks Sirius!

Special Thanks		: Trent Hawkins for fixing all weapon bugs!

New Weapons		: You will notice there are two versions to the level,
			  one with new weapons, one without. The new weapon level
			  replaces two spreads with two helix, three plasma with
			  three phoenix, 3 packs of mercs with 3 packs of concs and
			  adds one more Mega. Why? Because here are the new weapon
			  run downs:
			  Vulcan Cannon - Slightly slower in speed but visible shards now,
			  uses less ammo but deals a little more damage.
			  Gauss Cannon - More like a Mass Driver, it sucks up a huge chunk
			  of ammo to shoot one shot every 2-3 seconds, but one shot is
			  usually all you need to make the kill, aim well!
			  Spreadfire Cannon - Changes to explosive energy-based missiles with
			  some splash damage upon impact.
			  Helix Cannon - Close-range flamethrower. Sucks energy like a parasite,
			  but might be just the thing in close quarters to kill an enemy fast!
			  Plasma Cannon - More like an EMD gun which homes in on all targets. The
			  only downside? Each shots is extremely weak in power and sucks up energy.
			  Phoenix Cannon - Faster, bouncier, more damage shots.
			  Fusion Cannon - The Ultimate returns! Now with homing capabilities! Dodge this!
			  Concussion Missiles - You can fire two at a time now.
			  Flash Missiles - You can fire two at a time now.
			  Homing Missiles - Less homing, but faster speed.
			  Guided Missiles - Basically a guided smart, miss the target? That's fine,
			  the homing blobs will hopefully do the job instead!
			  Mercury Missiles - Upon impact, release randomly spreading concussion missiles,
			  sort of like a Frag Missile.
			  Smart Missile - Less homing qualities, but more damaging.
			  Mega Missile - Like a Cyclone missiles, its slow and ineffective at first, but
			  has a nice blast radius and releases several homing missiles upon destruction.
			  Earthshaker Missile - Impact Nuke, will kill anything within LOS, including you.

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Levels                  : 1
Single Player           : No.
Cooperative             : No.
Anarchy                 : Yes!
Team Anarchy            : Yes!
Robo Anarchy            : No.
Capture the Flag        : Yes!
Hoard			: Yes!
Base                    : Made from scratch
Editors used            : DLE-XP
                          

Known Bugs              : None

Authors MAY NOT use this level as a base to build additional levels.
You MAY distribute this HOG, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

Comments and questions are welcome. Tips on level building would be
extremely welcome. :)

E-Mail:   darkflamewolf@yahoo.com