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Sirich
Joined: 10 May 2010, 09:01 Posts: 37 Location: The USA
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 Re: 3D Cockpit model
Alright, I flipped a few textures around and got a carbon fiber texture, it looks a lot nicer now.  I also fixed a couple clipping issues on the left side of the dashboard. I still need someone who will convert this once I finish it up a little more, so don't be afraid to send me a PM if you can do it. 
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| 13 Aug 2011, 04:23 |
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Red_5
Joined: 26 Sep 2007, 00:34 Posts: 400 Location: Somewhere, America
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 Re: 3D Cockpit model
Very very impressive. Might I suggest simplifying the panels around the top of the shield indicator and on the far right side, make them a little more squared? Clean up a little visual clutter and make it more robust looking.
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| 13 Aug 2011, 04:30 |
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Sirich
Joined: 10 May 2010, 09:01 Posts: 37 Location: The USA
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 Re: 3D Cockpit model
Red_5 wrote: Very very impressive. Might I suggest simplifying the panels around the top of the shield indicator and on the far right side, make them a little more squared? Clean up a little visual clutter and make it more robust looking. Alrighty, I cleaned up some of the issues around the panels, but unfortunately the bit around the top of the shield indicator would require a complete remodel of the shield panel to fix, however I did make it a little more symmetrical.  And now I need to get to bed, more work in the morning! 
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| 13 Aug 2011, 04:46 |
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Red_5
Joined: 26 Sep 2007, 00:34 Posts: 400 Location: Somewhere, America
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 Re: 3D Cockpit model
Looks fantastic! Keep up the good work!
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| 13 Aug 2011, 04:51 |
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Aus-RED-5
Forum Moderator
Joined: 25 Sep 2007, 10:02 Posts: 1456 Location: Adelaide, South Australia
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 Re: 3D Cockpit model
Yes... soooo much better! Excellent work! Now we wait for comments from Diedel 
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| 13 Aug 2011, 05:09 |
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karx11erx
D2X-XL Master
Joined: 24 Sep 2007, 21:48 Posts: 7501 Location: Wilferdingen, Germany
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 Re: 3D Cockpit model
Yeah, very cool!
Now we just need someone to convert it to ASE.
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| 13 Aug 2011, 10:31 |
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Sirich
Joined: 10 May 2010, 09:01 Posts: 37 Location: The USA
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 Re: 3D Cockpit model
Alrighty, I'm still waiting on replies to some PMs, but hopefully I will get them soon.  Anyway, in this picture I adjusted the middle part of the dashboard and centered the camera. Also, here's a list of submodels. Code: $monitor-left $monitor-blue (why blue, diedel?) $ship-status $shield-percent $energy-percent $energy-left $energy-right $key-blue $key-gold $key-red $bombcount $afterburner $lock-indicator
\/Physical objects\/
$pedal-left $pedal-right $joystick $lever $chair $interior $exterior $missiles
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| 13 Aug 2011, 21:43 |
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karx11erx
D2X-XL Master
Joined: 24 Sep 2007, 21:48 Posts: 7501 Location: Wilferdingen, Germany
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 Re: 3D Cockpit model
I'd prefer not having a joystick in the model, since the control device is right in front of the player on his table.
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| 13 Aug 2011, 22:07 |
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Sapphire Wolf
Joined: 25 Sep 2007, 23:45 Posts: 304 Location: nope.avi , gender: male
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 Re: 3D Cockpit model
Sirich wrote: Alrighty, I'm still waiting on replies to some PMs, but hopefully I will get them soon.  Anyway, in this picture I adjusted the middle part of the dashboard and centered the camera. Also, here's a list of submodels. Code: $monitor-left $monitor-blue (why blue, diedel?) $ship-status $shield-percent $energy-percent $energy-left $energy-right $key-blue $key-gold $key-red $bombcount $afterburner $lock-indicator
\/Physical objects\/
$pedal-left $pedal-right $joystick $lever $chair $interior $exterior $missiles
That joystick makes me think of the early Wing Commander games. Everything else looking so far so good. 
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| 14 Aug 2011, 00:32 |
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Sirich
Joined: 10 May 2010, 09:01 Posts: 37 Location: The USA
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 Re: 3D Cockpit model
karx11erx wrote: I'd prefer not having a joystick in the model, since the control device is right in front of the player on his table. Joystick removed! Hopefully this can be converted soon. 
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| 14 Aug 2011, 02:28 |
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pokeman7452
Joined: 24 Oct 2007, 15:33 Posts: 580 Location: Northern VA, USA
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 Re: 3D Cockpit model
As you can see in the D3 opening, the joystick is on the right side of the cockpit, a much more natural position.
Trying to open the file you sent me gives "Improper file format". I tried 3ds Max 9, and 3ds Max 2012 which is free to students (both high school and college.) You should give it a try if you are one, although it takes forever and a day to download-extract-install-activate. If not, can you check that the file is intact and maybe try another format?
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| 18 Aug 2011, 16:39 |
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Sirich
Joined: 10 May 2010, 09:01 Posts: 37 Location: The USA
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 Re: 3D Cockpit model
pokeman7452 wrote: As you can see in the D3 opening, the joystick is on the right side of the cockpit, a much more natural position.
Trying to open the file you sent me gives "Improper file format". I tried 3ds Max 9, and 3ds Max 2012 which is free to students (both high school and college.) You should give it a try if you are one, although it takes forever and a day to download-extract-install-activate. If not, can you check that the file is intact and maybe try another format? That's odd, perhaps try this one? http://www.mediafire.com/?u2w2a3vux3m8up2It's a .OBJ and .MTL, but if that doesn't work, heres the raw .Blend file. http://www.mediafire.com/?rzxyg1kvi2ngk6cSorry to bring bad news, but I must leave on the 19th, my family is taking me on another vacation for a week and a half or so. While I won't have direct access to the model or my main computer, I will have internet access, so I will be able to see news on conversion status. This time around I will be coming back on the forums when I get back, you can count on it.  Also, anyone working on converting it while I'm gone has my full permission to alter the textures, model, or UV Maps to Diedel's specifications. Good luck everyone!
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| 18 Aug 2011, 21:07 |
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pokeman7452
Joined: 24 Oct 2007, 15:33 Posts: 580 Location: Northern VA, USA
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 Re: 3D Cockpit model
That one shows a plethora of import options, but everything I try results in a jumbled mess.What modeler do you use? Edit: Whoops, didn't see the other file, Ill try that now. I also now see you use blender  I was able to get...something. Can't tell if it is ok without the texture files. I'll try to post it soon.
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| 18 Aug 2011, 23:17 |
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Sirich
Joined: 10 May 2010, 09:01 Posts: 37 Location: The USA
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 Re: 3D Cockpit model
With any luck, it should look something like this.   Is that about how it looks for you? Oh yeah, the model has a back too.  Also, dismiss the dark edges, it's a side effect of blender's smoothing, it shouldn't happen once the model is actually in the game. 
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| 19 Aug 2011, 04:45 |
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Alter-Fox
Joined: 31 Mar 2008, 20:29 Posts: 1016 Location: Canada Status: Hunted
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 Re: 3D Cockpit model
Looking awesome.
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| 24 Aug 2011, 04:49 |
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