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TheAscentProject
Joined: 04 Jul 2012, 01:28 Posts: 29
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 The Ascent Project - Highpoly Descent Models
Valhalla tower docking control to unidentified approaching vessel... I have been a die-hard Descent'r since my childhood and, to make a long story short, thanks to projects like D2X/ReBirth I was able to relive those awesome memories. After beating both Descent I and II, I was so overtaken with nostalgia that I wanted... heck, needed to pay some form homage to these awesome games. As a 3D artist I decided to put my skills to work and hence The Ascent Project was born as a complete remake of every single character model of the series. It should be noted that despite having taken artistic liberties I make a point to preserve both the concept and “soul” of the original in-game models. This project has become quite dear to me and I hope you enjoy my recreations as much as I have enjoyed making them. I decided to start with the models from Descent II in order of appearance per the briefing screens of the campaign. Without further ado, For full-resolution downloads and backstory of the project and models please visit the links provided below or http://theascentproject.deviantart.com/The Ascent Project's GuideBot:  dA link: http://fav.me/d55rix6The Ascent Project's P.E.S.T.:  dA link: http://fav.me/d56hg73 (this one actually has quite a bit of back story) The Ascent Project's I.T.D.:  dA link: http://fav.me/d57dz6aThe Ascent Project's P.I.G.:  dA link: http://fav.me/d58d0sx Quite a bit of sci-fi thought went into making this guy, if you're interested in knowing please visit the dA link and read the description (you can also see/download the full resolution image!)The Ascent Project's Bandit:  dA link: http://fav.me/d597qkiAlmost 4 times more polygons than the PIG!* * * UPDATE * * *The Ascent Project's Smelter:  dA link: http://fav.me/d5a7wluPlease visit the dA link of this bot and see it in full-resolution (and maybe read my little piece of fan-fiction in its description)!
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| 04 Jul 2012, 01:41 |
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karx11erx
D2X-XL Master
Joined: 24 Sep 2007, 21:48 Posts: 7501 Location: Wilferdingen, Germany
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 Re: The Ascent Project - GuideBot
Hi and welcome!  This looks very cool. Is it a render or a 3D model useable in the game? (D2X-XL supports hires models in ASE format)
_________________ Read this -> [Forum Rules] - [Installation Guide] - [FAQ] - [Switches] - [Bug & Support Trackers] - [Version History] - [Tweak Guide]
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| 04 Jul 2012, 02:04 |
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TheAscentProject
Joined: 04 Jul 2012, 01:28 Posts: 29
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 Re: The Ascent Project - GuideBot
karx11erx wrote: Hi and welcome!  This looks very cool. Is it a render or a 3D model useable in the game? (D2X-XL supports hires models in ASE format) Hi! Thank you! As for it being usable ingame; I'm doing all these models without any constraints so I don't think it'll be possible (this one has over 30K faces). Though I would be receptive to recreate a game-friendly version some day, I am trying to focus on getting the rest of the bots done - it is a huge project but I'm determined to finish it (hence my posting on all Descent sites I find - public accountability)  .
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| 04 Jul 2012, 02:33 |
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Sirius
Joined: 25 Sep 2007, 23:29 Posts: 1859 Location: Bellevue, WA
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 Re: The Ascent Project - GuideBot
This is a great way to re-imagine robots in high-detail IMHO. It looks like a Guide-Bot, but not to a fault.
As for getting it into the game... yeah. 30k is clearly going to lag, but on the bright side it looks like it should be possible to bake a lot of the details into textures and get it down to a few hundred polygons if needed.
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| 04 Jul 2012, 07:37 |
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Aus-RED-5
Forum Moderator
Joined: 25 Sep 2007, 10:02 Posts: 1456 Location: Adelaide, South Australia
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 Re: The Ascent Project - GuideBot
Wow! That is awesome! Can't wait to see more from you. Thanks for sharing. 
_________________ ----System Specs---- Case: Corsair Obsidian 650D Black Motherboard: ASUS Sabertooth X58 CPU: Intel Core i7 960 3.20ghz Heat Sink: Corsair H100 CPU Water Cooler Memory: Corsair 6GB (3 x 2048mb) DDR3 1600 Dominator (PC12800 - TR3X6G1600C8D) Video Card: ATi SAPPHIRE Radeon HD 7970 3GB GDDR5 OC Edition Hard Drives: SSD Corsair Force Series 3 F120 120GB & WD5003ABYX Enterprise RE4 500GB Media Player: LG BH10LS30 BluRay Burner Power Supply: Corsair HX-850 OS: Windows 7 Pro 64Bit LCD Monitor: ASUS PG221 22" Wide Screen
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| 04 Jul 2012, 11:27 |
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Hawkins
Joined: 11 Jan 2012, 14:18 Posts: 246 Location: /Universe/Milky-way/Sol/Earth/Europe/Greece/Athens/~
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 Re: The Ascent Project - GuideBot
Impressive... Most impressive... ;)
_________________ Gigabyte® GA-X48-DQ6 Intel® Core 2™ Quad Q6600 @2.4GHz ATi(AMD®) Radeon™ HD4870 ________________________________________________________________________ Descent Rangers Captain of Black Lions squadron
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| 04 Jul 2012, 13:55 |
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TheAscentProject
Joined: 04 Jul 2012, 01:28 Posts: 29
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 Re: The Ascent Project - GuideBot
Sirius wrote: This is a great way to re-imagine robots in high-detail IMHO. It looks like a Guide-Bot, but not to a fault.
As for getting it into the game... yeah. 30k is clearly going to lag, but on the bright side it looks like it should be possible to bake a lot of the details into textures and get it down to a few hundred polygons if needed. Glad you liked it and I agree about the textures/low poly part.
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| 05 Jul 2012, 21:40 |
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TheAscentProject
Joined: 04 Jul 2012, 01:28 Posts: 29
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 Re: The Ascent Project - GuideBot
Aus-RED-5 wrote: Wow! That is awesome! Can't wait to see more from you. Thanks for sharing.  Thank you! 
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| 05 Jul 2012, 21:50 |
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TheAscentProject
Joined: 04 Jul 2012, 01:28 Posts: 29
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 Re: The Ascent Project - GuideBot
Hawkins wrote: Impressive... Most impressive...  Thanks!
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| 05 Jul 2012, 21:53 |
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Alter-Fox
Joined: 31 Mar 2008, 20:29 Posts: 1016 Location: Canada Status: Hunted
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 Re: The Ascent Project - GuideBot
Definitely looking forward to seeing this guidebot and all the other models you do in game sometime. Me hopes we can make it work. And if I can do anything to help get these into the game (though I doubt that someone who's closest thing to knowledge of 3D modeling is a rudimentary understanding of how to work with BSP engines would be much use) but anyway I'd want to help if I can  .
_________________ When I die I want to be dissected by some mad genius and used in one of his evil schemes. It's good to be part of something bigger than yourself. I was an E-Bandit in a previous life
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| 06 Jul 2012, 04:07 |
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TheAscentProject
Joined: 04 Jul 2012, 01:28 Posts: 29
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 Re: The Ascent Project - GuideBot
Alter-Fox wrote: Definitely looking forward to seeing this guidebot and all the other models you do in game sometime. Me hopes we can make it work. And if I can do anything to help get these into the game (though I doubt that someone who's closest thing to knowledge of 3D modeling is a rudimentary understanding of how to work with BSP engines would be much use) but anyway I'd want to help if I can  . Thank you! Glad you like it! I do appreciate your offer to help but right now my main focus is to create the models this way - unrestricted. Regardless, I would definitely be receptive to creating game-friendly lowpoly versions some day - perhaps system-by-system? Again, thanks for your offer - will hit you up when there's work to do 
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| 06 Jul 2012, 16:59 |
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TheAscentProject
Joined: 04 Jul 2012, 01:28 Posts: 29
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 NEW MODEL UP
NEW MODEL UPLOADED: P.E.S.T.
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| 07 Jul 2012, 22:39 |
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Aus-RED-5
Forum Moderator
Joined: 25 Sep 2007, 10:02 Posts: 1456 Location: Adelaide, South Australia
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 Re: The Ascent Project - Highpoly Descent Models
Nice work, but not as exciting as the Guidebot..... still I like it! 
_________________ ----System Specs---- Case: Corsair Obsidian 650D Black Motherboard: ASUS Sabertooth X58 CPU: Intel Core i7 960 3.20ghz Heat Sink: Corsair H100 CPU Water Cooler Memory: Corsair 6GB (3 x 2048mb) DDR3 1600 Dominator (PC12800 - TR3X6G1600C8D) Video Card: ATi SAPPHIRE Radeon HD 7970 3GB GDDR5 OC Edition Hard Drives: SSD Corsair Force Series 3 F120 120GB & WD5003ABYX Enterprise RE4 500GB Media Player: LG BH10LS30 BluRay Burner Power Supply: Corsair HX-850 OS: Windows 7 Pro 64Bit LCD Monitor: ASUS PG221 22" Wide Screen
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| 08 Jul 2012, 08:19 |
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TheAscentProject
Joined: 04 Jul 2012, 01:28 Posts: 29
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 Re: The Ascent Project - Highpoly Descent Models
Aus-RED-5 wrote: Nice work, but not as exciting as the Guidebot..... still I like it!  Thanks! Not sure if you checked out the description on dA but I made the PEST actually before the GB - hence the drop in quality. Also, fun fact, though the GB was made after the PEST, it was then remade after the ITD (which you'll see real soon)  . I love that little guy, even though he can be annoying with his flares.
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| 14 Jul 2012, 03:37 |
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Alter-Fox
Joined: 31 Mar 2008, 20:29 Posts: 1016 Location: Canada Status: Hunted
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 Re: The Ascent Project - Highpoly Descent Models
Well, the first one is always the most exciting because you're not just being introduced to the model/art/song/whatever, but also to the project as a whole...
:randomfact: Did you know that D1 had more level songs than robot types? /randomfact
_________________ When I die I want to be dissected by some mad genius and used in one of his evil schemes. It's good to be part of something bigger than yourself. I was an E-Bandit in a previous life
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| 14 Jul 2012, 17:50 |
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