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 The Ascent Project - Highpoly Descent Models 
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Joined: 04 Jul 2012, 01:28
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Post The Ascent Project - Highpoly Descent Models
Valhalla tower docking control to unidentified approaching vessel...

I have been a die-hard Descent'r since my childhood and, to make a long story short, thanks to projects like D2X/ReBirth I was able to relive those awesome memories. After beating both Descent I and II, I was so overtaken with nostalgia that I wanted... heck, needed to pay some form homage to these awesome games.

As a 3D artist I decided to put my skills to work and hence The Ascent Project was born as a complete remake of every single character model of the series.

It should be noted that despite having taken artistic liberties I make a point to preserve both the concept and “soul” of the original in-game models.

This project has become quite dear to me and I hope you enjoy my recreations as much as I have enjoyed making them.

I decided to start with the models from Descent II in order of appearance per the briefing screens of the campaign.

Without further ado,
For full-resolution downloads and backstory of the project and models please visit the links provided below or http://theascentproject.deviantart.com/

The Ascent Project's GuideBot:
Image
dA link: http://fav.me/d55rix6

The Ascent Project's P.E.S.T.:
Image
dA link: http://fav.me/d56hg73 (this one actually has quite a bit of back story)

The Ascent Project's I.T.D.:
Image
dA link: http://fav.me/d57dz6a

The Ascent Project's P.I.G.:
Image
dA link: http://fav.me/d58d0sx
Quite a bit of sci-fi thought went into making this guy, if you're interested in knowing please visit the dA link and read the description (you can also see/download the full resolution image!)

The Ascent Project's Bandit:
Image
dA link: http://fav.me/d597qki
Almost 4 times more polygons than the PIG!

* * * UPDATE * * *
The Ascent Project's Smelter:
Image
dA link: http://fav.me/d5a7wlu
Please visit the dA link of this bot and see it in full-resolution (and maybe read my little piece of fan-fiction in its description)!


Last edited by TheAscentProject on 07 Aug 2012, 04:01, edited 6 times in total.



04 Jul 2012, 01:41
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Post Re: The Ascent Project - GuideBot
Hi and welcome! :)

This looks very cool. Is it a render or a 3D model useable in the game? (D2X-XL supports hires models in ASE format)

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04 Jul 2012, 02:04
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Post Re: The Ascent Project - GuideBot
karx11erx wrote:
Hi and welcome! :)

This looks very cool. Is it a render or a 3D model useable in the game? (D2X-XL supports hires models in ASE format)

Hi! Thank you!
As for it being usable ingame; I'm doing all these models without any constraints so I don't think it'll be possible (this one has over 30K faces). Though I would be receptive to recreate a game-friendly version some day, I am trying to focus on getting the rest of the bots done - it is a huge project but I'm determined to finish it (hence my posting on all Descent sites I find - public accountability) :).


04 Jul 2012, 02:33
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Joined: 25 Sep 2007, 23:29
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Post Re: The Ascent Project - GuideBot
This is a great way to re-imagine robots in high-detail IMHO. It looks like a Guide-Bot, but not to a fault.

As for getting it into the game... yeah. 30k is clearly going to lag, but on the bright side it looks like it should be possible to bake a lot of the details into textures and get it down to a few hundred polygons if needed.


04 Jul 2012, 07:37
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Post Re: The Ascent Project - GuideBot
Wow! That is awesome!
Can't wait to see more from you.

Thanks for sharing. :)

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04 Jul 2012, 11:27
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Post Re: The Ascent Project - GuideBot
Impressive... Most impressive... ;)

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04 Jul 2012, 13:55
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Post Re: The Ascent Project - GuideBot
Sirius wrote:
This is a great way to re-imagine robots in high-detail IMHO. It looks like a Guide-Bot, but not to a fault.

As for getting it into the game... yeah. 30k is clearly going to lag, but on the bright side it looks like it should be possible to bake a lot of the details into textures and get it down to a few hundred polygons if needed.


Glad you liked it and I agree about the textures/low poly part.


05 Jul 2012, 21:40
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Post Re: The Ascent Project - GuideBot
Aus-RED-5 wrote:
Wow! That is awesome!
Can't wait to see more from you.

Thanks for sharing. :)


Thank you! :)


05 Jul 2012, 21:50
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Post Re: The Ascent Project - GuideBot
Hawkins wrote:
Impressive... Most impressive... ;)


Thanks!


05 Jul 2012, 21:53
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Post Re: The Ascent Project - GuideBot
Definitely looking forward to seeing this guidebot and all the other models you do in game sometime. Me hopes we can make it work.
And if I can do anything to help get these into the game (though I doubt that someone who's closest thing to knowledge of 3D modeling is a rudimentary understanding of how to work with BSP engines would be much use) but anyway I'd want to help if I can :P.

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06 Jul 2012, 04:07
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Post Re: The Ascent Project - GuideBot
Alter-Fox wrote:
Definitely looking forward to seeing this guidebot and all the other models you do in game sometime. Me hopes we can make it work.
And if I can do anything to help get these into the game (though I doubt that someone who's closest thing to knowledge of 3D modeling is a rudimentary understanding of how to work with BSP engines would be much use) but anyway I'd want to help if I can :P.


Thank you! Glad you like it!
I do appreciate your offer to help but right now my main focus is to create the models this way - unrestricted. Regardless, I would definitely be receptive to creating game-friendly lowpoly versions some day - perhaps system-by-system? Again, thanks for your offer - will hit you up when there's work to do ;)


06 Jul 2012, 16:59
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Post NEW MODEL UP
NEW MODEL UPLOADED: P.E.S.T.


07 Jul 2012, 22:39
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Post Re: The Ascent Project - Highpoly Descent Models
Nice work, but not as exciting as the Guidebot..... still I like it! ;)

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08 Jul 2012, 08:19
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Post Re: The Ascent Project - Highpoly Descent Models
Aus-RED-5 wrote:
Nice work, but not as exciting as the Guidebot..... still I like it! ;)


Thanks! Not sure if you checked out the description on dA but I made the PEST actually before the GB - hence the drop in quality. Also, fun fact, though the GB was made after the PEST, it was then remade after the ITD (which you'll see real soon) :). I love that little guy, even though he can be annoying with his flares.


14 Jul 2012, 03:37
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Post Re: The Ascent Project - Highpoly Descent Models
Well, the first one is always the most exciting because you're not just being introduced to the model/art/song/whatever, but also to the project as a whole...

:randomfact:
Did you know that D1 had more level songs than robot types?
/randomfact

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14 Jul 2012, 17:50
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