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Alter-Fox
Joined: 31 Mar 2008, 20:29 Posts: 1012 Location: Canada Status: Hunted
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Frustikus wrote: Hey, sure ! Right now, the developer argues with himself, where he should place the coffee maschine in the cockpit. This discussion is in progress and will take some time 
Lol, that reminds me of a running joke I had in D3 a while back about the "Phoenix Deluxe". It had a coffee machine, a DVD player, and a bunch of other random features I can't remember, but the key thing is that they were all activated by a bunch of big red buttons. (The default D3 suicide message is " player pushes the red button"). So the joke was I could never tell which button was which and thus kept pressing the one that blew up the ship (because I used to keep accidently killing myself in D3 games...)
_________________ When I die I want to be dissected by some mad genius and used in one of his evil schemes. It's good to be part of something bigger than yourself. I was an E-Bandit in a previous life
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| 03 Nov 2010, 04:46 |
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Weyrman
D2X-XL Expert
Joined: 25 Sep 2007, 20:47 Posts: 508 Location: Brisbane Australia
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_________________ -SYSTEM SPECS- MBoard:"GigaByte Z68X-UD3H-B3" Motherboard CPU: Intel i7 E2600 3.40GHz RAM: 8GB DDR3 2133MHZ HD: WDC 10EARX 1TB SATA Video: GigaByte 1G ATI 4890 Monitor: Asus VS428 LCD 24" Sound: Onboard - now with connected 5.1 sound system OS: Windows 7 x64 Home Premium
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| 05 Dec 2010, 08:54 |
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Weyrman
D2X-XL Expert
Joined: 25 Sep 2007, 20:47 Posts: 508 Location: Brisbane Australia
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Bump Bump! 
_________________ -SYSTEM SPECS- MBoard:"GigaByte Z68X-UD3H-B3" Motherboard CPU: Intel i7 E2600 3.40GHz RAM: 8GB DDR3 2133MHZ HD: WDC 10EARX 1TB SATA Video: GigaByte 1G ATI 4890 Monitor: Asus VS428 LCD 24" Sound: Onboard - now with connected 5.1 sound system OS: Windows 7 x64 Home Premium
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| 15 Jan 2011, 23:27 |
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blarget#
Joined: 14 Aug 2009, 02:50 Posts: 673
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still not working...i think everyone lost interest.
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| 16 Jan 2011, 20:05 |
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karx11erx
D2X-XL Master
Joined: 24 Sep 2007, 21:48 Posts: 7486 Location: Wilferdingen, Germany
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I still have to specify the various sub models for the cockpit elements ... and I don't know whether MB is still interested in finishing this.
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| 16 Jan 2011, 20:41 |
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Frustikus
D2X-XL Team
Joined: 22 Oct 2007, 16:06 Posts: 777 Location: Germany
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Spoke with him today and he is awaiting the specification for the submodels and yes, he wants to finish it but further work would have been useless without defined submodels.
_________________ Intel Q9550 (E0) @ 3420 MHz and standard voltage with Sonic Tower Rev.2, Geforce GTX 260 (896 MB), Asus P5Q Deluxe, 6 GB GSkill DDR2-1066, 2x500 GB Seagate @ Raid 0, Soundblaster XFi, Sharkoon Rebel12 Case, Teufel Concept Magnum 5:1, Samsung 2494 SW , Genius Navigator 535, Logitech Wingman FF, Windows 7 Ultimate 64 bit
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| 16 Jan 2011, 21:19 |
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karx11erx
D2X-XL Master
Joined: 24 Sep 2007, 21:48 Posts: 7486 Location: Wilferdingen, Germany
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Ok. We need the following submodels, which as before should be distinguished by model names.
Energy left, right ($energy-left, $energy-right)
Keys (red, gold, blue) ($key-red, $key-gold, $key-blue)
Monitor left, right (for rear views etc.) ($monitor-left, $monitor-blue)
Ship status ($ship-status)
Missile lock indicator ($lock-indicator)
Afterburner ($afterburner)
Bomb count ($bombcount)
These submodels need various textures.
Energy: texture with 100 frames showing the fill levels of the energy banks (probably a pain to make ...)
Afterburner: texture with let's say 20 frames showing the fill levels of the AB
Ship status: Should probably have two textures (base + overlay). Base is shield status (10 - 20 frames showing the status of the shield). Overlay is the ship icon.
Monitor: Will be rendered by D2X-XL.
Missile lock indicator: 2 frames (one showing unlit text "LOCK", other one showing text "LOCK" in red)
Keys: Each submodel will have a 2 frame texture (no key, properly colored key)
Bomb count: Will be rendered by D2X-XL (oh the pain ...)
Did I forget anything?
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| 16 Jan 2011, 22:03 |
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Frustikus
D2X-XL Team
Joined: 22 Oct 2007, 16:06 Posts: 777 Location: Germany
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Hi,
you mentioned the "normal" signs and monitors within the cockpit. Maybe we should discuss whether we want the new cockpit to show more information, e.g. that it will show a complete weapon list and ammunition on one monitor by pressing a key. I would like to see the status of "cloaked" and "invulnerable" including a time count how long the use will last. Maybe there could be the possibilty to show the next mission goal and that the level builders are able to send text messages to the player at any point in the mission.
_________________ Intel Q9550 (E0) @ 3420 MHz and standard voltage with Sonic Tower Rev.2, Geforce GTX 260 (896 MB), Asus P5Q Deluxe, 6 GB GSkill DDR2-1066, 2x500 GB Seagate @ Raid 0, Soundblaster XFi, Sharkoon Rebel12 Case, Teufel Concept Magnum 5:1, Samsung 2494 SW , Genius Navigator 535, Logitech Wingman FF, Windows 7 Ultimate 64 bit
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| 16 Jan 2011, 23:09 |
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pokeman7452
Joined: 24 Oct 2007, 15:33 Posts: 579 Location: Northern VA, USA
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I foresee retractable displays and counters
Then again, programming the animation would be a pain, wouldn't it 
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| 17 Jan 2011, 06:34 |
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Weyrman
D2X-XL Expert
Joined: 25 Sep 2007, 20:47 Posts: 508 Location: Brisbane Australia
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While you are wetting the appetite, lets get the standard cockpit done first 
_________________ -SYSTEM SPECS- MBoard:"GigaByte Z68X-UD3H-B3" Motherboard CPU: Intel i7 E2600 3.40GHz RAM: 8GB DDR3 2133MHZ HD: WDC 10EARX 1TB SATA Video: GigaByte 1G ATI 4890 Monitor: Asus VS428 LCD 24" Sound: Onboard - now with connected 5.1 sound system OS: Windows 7 x64 Home Premium
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| 17 Jan 2011, 09:11 |
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karx11erx
D2X-XL Master
Joined: 24 Sep 2007, 21:48 Posts: 7486 Location: Wilferdingen, Germany
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X2
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| 17 Jan 2011, 09:47 |
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pokeman7452
Joined: 24 Oct 2007, 15:33 Posts: 579 Location: Northern VA, USA
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Weyrman wrote: While you are wetting the appetite, lets get the standard cockpit done first 
I can actually help with this? 
_________________ Laptop: (outdated)——————————————————————————————Desktop: ASUS G72GXBBCDDDHLMPPPRTVWcdeefghimnoorruyz2 5 6 8000+-./()Newegged Core 2 Duo (2.5Ghz)ABBDDGHLMPPPRSSTUVWXcdefgimnry6 78000+-/i5 3570K (4.0-4.7ghz) 6GB DDR2ABCDGHLMPPPSSTUVWXcdeefghimnoorruyz2 5 7 8000+-./()16GB DDR3 Geforce GTX 260MABBCDDDHLPPPRSSUVWdghimnoruyz2 5 7800+-./()GTX650Ti Audigy HDBBCDDGGLMPPPRSSTUVWXceefhmnoorrz2 2 5 678000+-./()Audigy 4 Pro 80GB + 500GB HDDACDLMPPPRSSTUVWXcdeefghimnoorruyz2 267-./()2X500GB in RAID0 + 1TB DL DVD+-RWABBCGGHMPPPSSTUXcdeefghimnoorruyz2 2 5 678000./()52X CD-R | HD DVD/Blu-Ray, DL DVD+-RW + LS Win 7 Home Pre/XP ProABBCDDDGGLMRSSTUVcdfghuyz22568000+-.()Win 7 Pro/XP Pro
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| 20 Jan 2011, 01:16 |
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karx11erx
D2X-XL Master
Joined: 24 Sep 2007, 21:48 Posts: 7486 Location: Wilferdingen, Germany
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So?
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| 27 Jan 2011, 20:35 |
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Alter-Fox
Joined: 31 Mar 2008, 20:29 Posts: 1012 Location: Canada Status: Hunted
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I'd like to see a different cockpit for each ship type...
But considering that I can't model myself and this is a rather tall order, I don't expect to see it anytime soon.
Seriously, one high-res 3D ubercool cockpit is more than enough. Looking forward to it being done.
Will there be a new version of D2X-XL to work with the cockpit model or is the required code in the game already?
_________________ When I die I want to be dissected by some mad genius and used in one of his evil schemes. It's good to be part of something bigger than yourself. I was an E-Bandit in a previous life
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| 27 Jan 2011, 20:40 |
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karx11erx
D2X-XL Master
Joined: 24 Sep 2007, 21:48 Posts: 7486 Location: Wilferdingen, Germany
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 Re: 3D Cockpit model
Well ... somehow it doesn't look like this was going to happen ...
_________________ Read this -> [Forum Rules] - [Installation Guide] - [FAQ] - [Switches] - [Bug & Support Trackers] - [Version History] - [Tweak Guide]
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| 03 Feb 2011, 20:31 |
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