Levels by Sirius | |
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Sirius is a true veteran in the league of Descent 2 level builders, and one of the few who went all the way to 2008, keeping to build new levels for this awesome and unique game. I only have found few levels made exclusively by him, but their quality more than justify dedicating a page entirely to them.
Click on the images for a visual impression.
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Anthology | |
Tier One: Descent 1Anthology is Sirius' latest and greatest level. It has been built using many of D2X-XL's features (plus some new I have added for it), and is a beast of truly massive proportions. There is no Descent level coming even close to its 5501 segments, 1130 walls, 771 robots and 266 powerups. Exploring Anthology is a daunting task, and it isn't made easier by the legions of robots it throws at you. Tier Two: Descent 2The sheer size of this level will however not be the only thing that will make you marvel at it. Sirius is a master of the art of Descent level building, and it shows in Anthology: The entire level flows perfectly, with a wonderful mixture of huge halls, narrow passages and mid-sized chambers. There is an awesome variety in texturing, yet everything goes together nicely. Robot placement and strength are very well tuned. I found the mission to be challenging on hotshot (I don't know how Sirius could play through it on insane!) and a pleasure to play from the first to the last second. Anthology3D view Tier Three: Descent 3The first two tiers' design follows the 'classic' Descent school with its rather abstract look, but Sirius has managed to take this to a new level and execute the theme just perfectly - and completely break with it with Anthology's final boss arenas, where he adds a strong flavor of Descent 3 with a realistically looking outdoor area and - bosses you have never seen in Descent 1 or 2 before. To say Anthology sets a new standard would be a gross understatement. This mission is in a class of it's own. Anthology3D view
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FV24BFV24B is another cool level made by Sirius. The purpose is totally different from Anthology's, hence the level is too: It's a CTF+ level built for D2X-XL's enhanced capture the flag multiplayer game mode. You won't have to fly too far to the other team's base, and there are not too many access routes, but you will have to pass through a huge arena in the level's center. This level is for fast paced, frantic CTF action. Give it a shot (heh), you won't regret it (and finally be able to play a full blown CTF game with Descent 2
).HeliumAt the first glance, Helium by Sirius seems to be a very simplistic level consisting of a simple O-shaped ring with a diagonal connection. But here, the first impression is not the one you should go after. Helium is a lava level of jaw drapping beauty. Everything is blended perfectly together. There's the asymmetric cave you'd expect in a volcanic environment, and then there's channels divided by a sharp edged ledge, or a platform almost looking like part of an ancient temple, making you completely forget the simple basic structure. This is a perfectly executed level in every respect, be it geometry, texturing or lighting, a true masterpiece.
The level's wide open spaces do not offer a lot of cover or ways to hide and rush forth unexpectedly. Expect furious dogfights and, with a lot of players, outright massacres. Year Of The TigerYear Of The Tiger is the latest work of Sirius. This truly stunning level shows a temple built near a volcano's burning crater. Sirius has put everything in this level D2X-XL does offer. A specialty is using geometry objects to model complex geometry like angular pillars or create decorative elements like ornate stone ledges. Of course this level is well suited for multiplayer games, with its huge halls and caves offering plenty of room for wild dogfighting, while also providing enough escape routes in case an opponent proves to be too tough. Make sure you don't miss the huge ... errrm ... tiger statue when flying through the level. Meouww!
The archive contains modding data and precomputed light, mesh and lightmap data, including the proper folders for them, so you simply need to extract it to your main D2X-XL folder. | |






















































