The Enemy Within: Robots

Picture Model Description

Acolyte

 

Armament

Concussion Missiles.

 

Threat

Mostly stationary, but can do damage from afar if you ignore it too long.

Angler

 

Armament

Light Vulcan, Concussion Missile.

 

Threat

Fast, pesky and annoying, a flash missile should ease the pain somewhat.

Bolas

 

Armament

Fast Phoenix Cannon, Smart Missile.

 

Threat

Dangerous in close quarters, fight them with some elbow room.

Echo

 

Armament

Level 1 Laser.

 

Threat

A nuisance, keep watch for where it is, it is very tiny and you could lose it.

Fulcrum

 

Armament

Diamond Cutters, Energy Diffuser, Energy Pulse.

 

Threat

Very deadly enemy with a self-defense ability that can drain your shields.

Gatling

 

Armament

Helix Cannon.

 

Threat

Quick on the draw with great situational awareness, attack swiftly.

Golem

 

Armament

Super Smart Missiles, Energy Pulse.

 

Threat

Extreme death awaits those who don't know how to dodge.

Harpoon

 

Armament

Phase Energy Release.

 

Threat

Deadly in the early stages with minimal weaponry, but easy later on.

Juju

 

Armament

Level 6 Lasers, Energy Pulse.

 

Threat

Bothersome in close quarters, they spawn Sprites which doesn't help things.

Kalki

 

Armament

Omega Cannon, Homing Flash Missile, Energy Pulse.

 

Threat

The most dangerous non-boss robot in the set, don't let it see you.

Komodo

 

Armament

Homing Missiles.

 

Threat

The most dangerous non-boss robot in the set, don't let it see you.

Legionnaire

 

Armament

Plasma Cannon, Mercury Missile.

 

Threat

Usually takes a backseat to other threats, but that is just the way it likes it, watch out!

Legionnaire

 

Armament

Diamond Cutters.

 

Threat

Very wily, sneaky, crafty cutting robot that will try to get behind you.

Meson

 

Armament

Spreadfire Cannon, Energy Pulse.

 

Threat

Tricky early on, but nothing more than a nuisance later in the mission.

Morning Star

 

Armament

Light Vulcan, Flash Missile.

 

Threat

Moderately dangerous, more so since they spawn Anglers on death.

Mule

 

Armament

Fast Phoenix Cannon.

 

Threat

Stationary robot that is easily wiped up if you don't ignore it.

Parasite

 

Armament

Concentrated Kamikaze Explosive, Energy Pulse.

 

Threat

A more deadly version of an Omega, now with self defense.

Piper

 

Armament

Vulcan Cannon.

 

Threat

With crack-shot aim and quick reflexes, this is one robot that can't be left alive for long.

Sapper

 

Armament

Phoenix Cannon.

 

Threat

A much weaker, milder version of the Bolas that it spawns from.

Somnambulant

 

Armament

Flares, Energy Pulse.

 

Threat

Annoying and frustrating thief, with self defense added to the mix, he is downright deadly.

Sprite

 

Armament

Level 4 lasers.

 

Threat

Very small, quick buggers that can overwhelm you in great numbers, spawned from a Juju.

Terapinner

 

Armament

Gauss Cannon.

 

Threat

With eagle eyes from a distance and precise aim, these robots are nothing to sneeze at.

Warlord

 

Armament

Fusion Cannon, Mega Missile, Energy Pulse.

 

Threat

One hit kill and massive weapon potential to boot, destroy it from afar.