Picture |
Model Description |
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Acolyte
Armament
Concussion Missiles.
Threat
Mostly stationary, but can do damage from afar if you ignore it too long.
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Angler
Armament
Light Vulcan, Concussion Missile.
Threat
Fast, pesky and annoying, a flash missile should ease the pain somewhat.
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Bolas
Armament
Fast Phoenix Cannon, Smart Missile.
Threat
Dangerous in close quarters, fight them with some elbow room.
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Echo
Armament
Level 1 Laser.
Threat
A nuisance, keep watch for where it is, it is very tiny and you could lose it.
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Fulcrum
Armament
Diamond Cutters, Energy Diffuser, Energy Pulse.
Threat
Very deadly enemy with a self-defense ability that can drain your shields.
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Gatling
Armament
Helix Cannon.
Threat
Quick on the draw with great situational awareness, attack swiftly.
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Golem
Armament
Super Smart Missiles, Energy Pulse.
Threat
Extreme death awaits those who don't know how to dodge.
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Harpoon
Armament
Phase Energy Release.
Threat
Deadly in the early stages with minimal weaponry, but easy later on.
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Juju
Armament
Level 6 Lasers, Energy Pulse.
Threat
Bothersome in close quarters, they spawn Sprites which doesn't help things.
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Kalki
Armament
Omega Cannon, Homing Flash Missile, Energy Pulse.
Threat
The most dangerous non-boss robot in the set, don't let it see you.
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Komodo
Armament
Homing Missiles.
Threat
The most dangerous non-boss robot in the set, don't let it see you.
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Legionnaire
Armament
Plasma Cannon, Mercury Missile.
Threat
Usually takes a backseat to other threats, but that is just the way it likes it, watch out!
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Legionnaire
Armament
Diamond Cutters.
Threat
Very wily, sneaky, crafty cutting robot that will try to get behind you.
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Meson
Armament
Spreadfire Cannon, Energy Pulse.
Threat
Tricky early on, but nothing more than a nuisance later in the mission.
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Morning Star
Armament
Light Vulcan, Flash Missile.
Threat
Moderately dangerous, more so since they spawn Anglers on death.
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Mule
Armament
Fast Phoenix Cannon.
Threat
Stationary robot that is easily wiped up if you don't ignore it.
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Parasite
Armament
Concentrated Kamikaze Explosive, Energy Pulse.
Threat
A more deadly version of an Omega, now with self defense.
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Piper
Armament
Vulcan Cannon.
Threat
With crack-shot aim and quick reflexes, this is one robot that can't be left alive for long.
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Sapper
Armament
Phoenix Cannon.
Threat
A much weaker, milder version of the Bolas that it spawns from.
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Somnambulant
Armament
Flares, Energy Pulse.
Threat
Annoying and frustrating thief, with self defense added to the mix, he is downright deadly.
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Sprite
Armament
Level 4 lasers.
Threat
Very small, quick buggers that can overwhelm you in great numbers, spawned from a Juju.
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Terapinner
Armament
Gauss Cannon.
Threat
With eagle eyes from a distance and precise aim, these robots are nothing to sneeze at.
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Warlord
Armament
Fusion Cannon, Mega Missile, Energy Pulse.
Threat
One hit kill and massive weapon potential to boot, destroy it from afar.
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