;this file is intended as a template for a user specific D2X-XL configuration.
;to create a user specific D2X-XL configuration, copy this file to d2x.ini and modify d2x.ini
;failing to do so will cause all user specific changes made to this file being lost during subsequent D2X-XL installations
;lines beginning with a semicolon are ignored by D2X-XL (i.e. are treated as comments)
;giving a setting a value of 0 means to turn the related feature off in most cases
;giving a setting a value of 1 means to turn the related feature on in most cases
;find a complete list of switches and their descriptions on http://www.descent2.de/d2x-switches.html

;launch d2x-xl in fullscreen mode
-fullscreen 1
;keep mouse focus in game window
-grabmouse
;skip CD ROM check
-nocdrom
;specify CD-ROM drive containing the Descent CD (for redbook audio playback)
;-cdrom F:
;display multiplayer game messages from other players
-playermessages 1
;2: show all movies (intro, cut scenes, ...), 1: show only robot movies, 0: show no movies at all
-movies 1
;1: show briefings, 0: skip briefings
;-briefings 1
;add your default player name here to make D2X-XL load it at program start
-player default
;use the following screen resolution at program start (will be overridden by player profile)
;make statement a comment to have d2x-xl use the highest possible resolution
;-1280x720
;set the following value to a time in ms to enable menu fading (100 - 150 are good values)
-fademenus 0
;set the following value to 1 to enable sound rendering via SDL_mixer (enables midi playback on non-Windows OS-s)
-sdl_mixer 1
;specify the name of a custom menu background to use here (install custom backgrounds in textures/wallpapers - tga required)
-altbg_name d2x-xl-wp-3-1500x1125.tga
;specify the brightness of the custom menu background here (0.0 < brightness <= 1.0)
-altbg_brightness 0.75
;specify the transparency of the custom menu background here (0.0 < alpha <= 1.0;-1.0 to keep what's set in the image)
-altbg_alpha -1.0
;tell whether to convert the custom menu background to a grayscale image
-altbg_grayscale 0
;enable full screen anti-aliasing (needs a powerful graphics card)
-FSAA 0
;enable usage of hires textures if present
-hires_textures 1
;enable usage of hires models if present
-hires_models 1
;set model texture size
-model_quality 3
;use 22 khz (1) or 44 khz (2), 16 bit hires sounds (installation and use of these sounds is mandatory for flawless audio operation of D2X-XL)
-hires_sound 2
;enable display of progress bars during longer lasting loading or computing operations
-progress_bars 1
;enable multi-threading to speed up rendering (0: no multi-threading, 1: use all available cores, 2-8: use 2 - 8 cores)
-multithreaded 2
;enable the German localization
;-altlanguage 1
;-text descent.tex.ger
;specify user songs for intro, briefings, credits and levels
;-introsong
;-briefingsong
;-creditsong
;-playlist
;make d2x-xl print diagnostic messages to d2x.log
-printlog
;freeze robots (1: disable robots, 0: robots will move and react)
-disable_robots 0
;disable and hide powerups (1: powerups will disappear, 0: powerups are available)
-disable_powerups 0
;allow to save and restore in secret Descent 2 levels
-secretsave 1
;preloaded level textures: 0 - don't preload, 1 - geometry, 2 - objects, 3 - explosions & effects, 4 - hostages, 5 - powerups, 6 - weapons
-preload_textures 6
;unload textures that have been passed to the graphics drivers (may cure performance problems during regular play 
;at the cost of massively slowing down in-game screen resolution or full screen mode changes
-lowmem 0
;turn pixel shader usage on or off
-use_shaders 1
;tell the program to compensate for problems with midi sound on Windows 7
-midifix 1
;specify the hires (*.ase) model file names of the ship models to be used by the game
-light_ship phantomxl
-medium_ship pyrogl
-heavy_ship wolf
;specify number and addresses of available game server trackers
-num_trackers 2
-tracker1 87.106.88.224:9424
-tracker2 66.199.187.57:9424
