<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="CommonSrc">
      <UniqueIdentifier>{ba673e50-0655-4f12-a166-6d3ab6015925}</UniqueIdentifier>
    </Filter>
    <Filter Include="CommonSrc\Platform">
      <UniqueIdentifier>{16e20aab-eff7-45ff-be85-0203ad399e97}</UniqueIdentifier>
    </Filter>
    <Filter Include="CommonSrc\Render">
      <UniqueIdentifier>{1b6db3ae-a405-4f65-be93-41a62db4fa21}</UniqueIdentifier>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\CommonSrc\Platform\Platform.cpp">
      <Filter>CommonSrc\Platform</Filter>
    </ClCompile>
    <ClCompile Include="..\CommonSrc\Platform\Win32_Platform.cpp">
      <Filter>CommonSrc\Platform</Filter>
    </ClCompile>
    <ClCompile Include="..\CommonSrc\Render\Render_Device.cpp">
      <Filter>CommonSrc\Render</Filter>
    </ClCompile>
    <ClCompile Include="..\CommonSrc\Render\Render_D3D1X_Device.cpp">
      <Filter>CommonSrc\Render</Filter>
    </ClCompile>
    <ClCompile Include="..\CommonSrc\Render\Render_D3D10_Device.cpp">
      <Filter>CommonSrc\Render</Filter>
    </ClCompile>
    <ClCompile Include="..\CommonSrc\Render\Render_D3D11_Device.cpp">
      <Filter>CommonSrc\Render</Filter>
    </ClCompile>
    <ClCompile Include="SensorBoxTest.cpp" />
    <ClCompile Include="..\CommonSrc\Platform\Win32_Gamepad.cpp">
      <Filter>CommonSrc\Platform</Filter>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\CommonSrc\Platform\Win32_Platform.h">
      <Filter>CommonSrc\Platform</Filter>
    </ClInclude>
    <ClInclude Include="..\CommonSrc\Platform\Platform.h">
      <Filter>CommonSrc\Platform</Filter>
    </ClInclude>
    <ClInclude Include="..\CommonSrc\Platform\Platform_Default.h">
      <Filter>CommonSrc\Platform</Filter>
    </ClInclude>
    <ClInclude Include="..\CommonSrc\Render\Render_Font.h">
      <Filter>CommonSrc\Render</Filter>
    </ClInclude>
    <ClInclude Include="..\CommonSrc\Render\Render.h">
      <Filter>CommonSrc\Render</Filter>
    </ClInclude>
    <ClInclude Include="..\CommonSrc\Render\Render_D3D1X_Device.h">
      <Filter>CommonSrc\Render</Filter>
    </ClInclude>
    <ClInclude Include="..\CommonSrc\Render\Render_D3D10_Device.h">
      <Filter>CommonSrc\Render</Filter>
    </ClInclude>
    <ClInclude Include="..\CommonSrc\Render\Render_D3D11_Device.h">
      <Filter>CommonSrc\Render</Filter>
    </ClInclude>
    <ClInclude Include="..\CommonSrc\Platform\Gamepad.h">
      <Filter>CommonSrc\Platform</Filter>
    </ClInclude>
    <ClInclude Include="..\CommonSrc\Platform\Win32_Gamepad.h">
      <Filter>CommonSrc\Platform</Filter>
    </ClInclude>
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="SensorBoxTest.rc" />
  </ItemGroup>
</Project>