Next:
- Fullscreen
- wenn kein Rift angeschlossen ist, dann normales links/rechts
- Startupsequenz auf Win32_Plattform.cpp umstellen
- Fliegen einbauen a la Flughafen
- WmFlug anbinden: einfach die bestehenden Datenstrukturen in die Oculus-Datenstrukturen rueber

///////////////////////////////////////////////////////////////

Win32_Plattform.cpp
bool PlatformCore::SetupWindow(int w, int h)
hwnd=CreateWindowA

Render_GL_Win32_Device.cpp		Gfx4.cpp
RenderDevice::CreateDevice		BOOL OpenGlWindow::SetupOpenGlFormatDescriptor( HDC pdc, bool * bMultisample ) 


=============================================================================
Render_Device.h
	namespace OVR::Render

	class Node : public RefCountBase<Node>
	class Model : public Node
	class Scene
	class RenderDevice : public RefCountBase<RenderDevice>
	class ShaderFill : public Fill	

	
Render_GL_Device.h
	namespace OVR::Render::GL

	class Buffer : public Render::Buffer
	class Texture : public Render::Texture
	class Shader : public Render::Shader
	class RenderDevice : public Render::RenderDevice

Render_GL_Win32_Device.h
	namespace OVR::Render::GL::Win32
	class RenderDevice : public GL::RenderDevice

----------------------------------
RenderTiny_Device.h
	class Shader : public RefCountBase<Shader>
	class ShaderSet : public RefCountBase<ShaderSet>
	class Buffer : public RefCountBase<Buffer>
	class Texture : public RefCountBase<Texture>
	class Node : public RefCountBase<Node>
	class Model : public Node
	class Scene
	class RenderDevice : public RefCountBase<RenderDevice>

RenderTiny_D3D1X_Device.h
	class ShaderBase : public RenderTiny::Shader
	class Buffer : public RenderTiny::Buffer
	class Texture : public RenderTiny::Texture
	class RenderDevice : public RenderTiny::RenderDevice


error LNK2019: Verweis auf nicht aufgelöstes externes Symbol ""
public: enum tinyxml2::XMLError tinyxml2::XMLDocument::LoadFile(char const *)
