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	  ----ENTRY INFORMATION----
	
	  Level File Name...: encoun.zip
	  Game Version......: D2 only
	  Mission Name......: Encounter At Farpiont
	  Date Finished.....: March 27th 98

	  ----LEVEL DESCRIPTION----
          This Level contains 5 awsome single player 
          levels that are object oriented.  There
          are all also some custom texturs.  Above all
          please have fun!
  
	  Date: March 27 entered into the
	  Internet Descent ][ Level Contest
	  http://www.koolbear.com/IDLC/

	  ----PERSONAL INFORMATION----

	  Real Name.........:  Kam Sheffield
	  Pilot Name........:  Kamster
	  E-Mail............:  Kam.dad2man@juno.com
	  URL Address.......:  http://www.geocities.com/yosemite/gorge/1583/index.html

	  Misc. Info........: 

	  ----LEGAL INFORMATION----
	  
 *NOTICE* You may not use my levels, my briefing screens
or my textures in anything without getting my permission
first.
            
            ================================================  
             Software Use Limitations and Limited License
            ================================================ 
This special add-on level for Descent (the "Software") is intended solely for 
your personal noncommercial home entertainment use.  You may not decompile, 
reverse engineer, or disassemble the Software, except as permitted by law.  
The Software, including, without limitation, all code, data structures, 
characters, images, sounds, text, screens, game play, derivative works, and 
all other elements of the Software may not be copied (except with written 
permission of Interplay Productions), resold, rented, leased, distributed 
(electronically or otherwise), used on a pay-per-play, coin-op, or other 
for-charge basis, or for any commercial purpose.  You may make copies of the 
Software for your personal noncommercial home entertainment use and to give 
to friends and acquaintances on a no cost noncommercial basis.  This limited 
right to copy the Software expressly excludes any copying or distribution of 
the Software on a commercial basis, including, without limitation, bundling 
the product with any other product or service and any give away of the 
Software in connection with another product or service.  You are granted a 
revocable, nonassignable limited license to create derivative works of this 
Software solely for your own personal noncommercial home entertainment use 
and may publicly display such derivative works to the extent specifically 
authorized by the level author and Interplay in writing.  Interplay 
Productions,  Parallax and the level author retain all rights and title in 
the Software including all intellectual property rights embodied therein and 
derivatives thereof. The author reserves the right for all derivative of any
original artwork and music. Interplay retains the publishing and distribution 
rights to the software (including original artwork and music).Any permissions 
granted herein are provided on a temporary basis and can be withdrawn by 
Interplay Productions at any time. Descent is a trademark of 
Interplay Productions and copyright Parallax Software. All rights not 
expressly granted are reserved.

For the latest information on Descent I, II, and III, and 
Descent:Freespace - The Great War, visit the Interplay web site at 
http://www.interplay.com/descent

For a complete listing of The Internet Descent2 Level Contest visit 
http://www.koolbear.com/IDLC/
and the Internet's largest Descent archive - KoolBear's Kave for all 
the goodies needed to polish up your pyro!
http://www.KoolBear.com



Mission Name: Encounter At Farpiont
Mission Designer: Kam Sheffield
Mission Type: Single
Mission Size: 1-5 levels (one secret V1.1)

History: At first I planed to have custom robots.
But after trying to figure out Polytron and lots 
of visits to the Polytron Tutorial page.  I gave up.
I never planed on having any custom textures at all.
But when I got a stroy line in my head I had to put them
in. I constructed all five levels, then the secrete and 
put them together.  I used a base Hxm file and changed it
alittle for each level.  My briefing screens suck, I need
to get a better picture editor beside that pethetic paint.
When I drew the picture they didn't work so I went on
the internet and got a pcx converter.  Now I'm here and
I can't wait to start Encounter 2.

Tipes: (Do not read on unless you want to spiol the way
to solve the puzzles.)

Level 1:  There is a genuine pattern to this level.  
You will go down first destoy 3 triggers down there.
Then you will head back to the main rooms but go up 
this time.  After destroying one switch it will open the
way to the reactor.

Level 2:  This level fallows another pattern.  It the 
back and forth pattern.  This level is symetric so
you know that when you blow a trigger it's gonna be
on the other side as well.  Also when you blow the last
two switches the reactor will appear some where you have
already been.

Level 3: This level also follows a pattern and is 
completely symetric. The reactor is also in a place
that you have already been.

Level 4: This level has the back and forth patter.
Destoy the switch on one side then go to the other.
Do this until you have destoyed all 4 switches. 
Then go to the start.  Across from it is the secrete 
exit.

Level 5: This level has repetition also.  But not as 
as much as the last ones. This level is fairly easy
to figure out.  But for you stupid lasy people, this
is for you.  Destoy the 3 switches, the first one is
in the bottom of the big room, then go to the top.
Then go to the bottom and into the hallway, blast the 
trigger at the top of the halway.  Go back to the top
of the  Big room go down the hallway and into the 
hallway with the blue key.  As for the yellow and red.
Go into the blue door.  Go in the see through door.
Fallow the hallway to the end.  Then shoot the switch.
After that do the same for the other side.
      
Coming: I plan to relese a sequal to my favorite
multy-player series Circa Outposts.  It will contain 
four levels.  After that I will begin Encouter 2.
When I have finished that (June-July) I will start on 
an idea for deathmach.  I will as a new feature, The
Free Exit System.  I got this idea when I was playing my
friend, I got sick of the level, but I could't blow it 
because of the reactor time.  

Encounter 2: This series will feature, new robots(I will
learn Polytron), Briefings, Midis, And maybe a few new
textures.

E-mail comments to: Kam.dad2man@juno.com

Visit my page at: Not sure yet, might switch servers.