      
   **  
  **             Ellusion Design
 **              
 ***                 proudly presents
****
********   
*************       Encounter At Farpoint 2:
********                            Dimensions      
****
 ***
 **                 Project Coordinator:
  **               Kam "Diocon" Sheffield  
   **  
             
          



/-------------------------------------\
            The EAF2 Story
\-------------------------------------/

In the weeks that followed, Dr. Kessler and Dr. 
Lowers perfected their interdimensional drive.
 An early test run conducted on a class one scouting
 drone confirmed that the drive did indeed without 
question have the capability to leave the known 
universe and enter another. 

Telemetry indicated that the new dimensions laws
 of physics were strikingly different than they were
 in our own universe. Thus it was named "Prodigium", 
meaning "The extraordinary". Further probes and 
research led Dr. Kessler and Dr. Lowers to believe
 that they could use the physics of Prodigium to 
build a great machine that could convert one type 
of element into any other. 

Plans were drafted, viewed, reviewed, and rejected. 
More and more people were assigned to "the Dimensions
 Project" as it came to be called. The PTMC Board of
 Executives approved massive budget increases, and 
within the space of a month, the key to the lost and 
forbidden art of alchemy lay on a PTMC regulation 
c-90784 nanochip. 

Three days later the test instrument was placed by 
the same class one drone and set to work. A small 
amount of water was provided for conversion, and 
the molecular structure for a rudimentary bio-canister
 was programmed into the machine. Kessler himself 
examined the object that was produced, and he proclaimed 
it to be perfect, matching the programmed file to within
 a thousandth of a micron. 

The PTMC Board instantly saw the uses for this new
 technology. The budget for the Dimensions Project
 tripled, and more dimensions were settled upon to
 assist the Great Machine. Aquaticus, a universe made
 almost entirely with pure water, provided the material
 for conversion. In mere days the Machine was used to 
create billions of spherical nodes to filter, store, and 
send water to Prodigium. Caminus, a universe with regular
 temperatures exceeding 10,000 degrees Kelvin, was made 
to provide the massive amount of energy required to 
operate the Machine. Nivalis, a universe of ice and snow, 
was made to control and direct the Machine. 

In a week, PTMCs Great Machine was in full swing, 
growing at an exponential rate as it added portions 
on to itself and converted the water into not only 
raw materials like titanium, urridum, and trilithim,
 but also completely finished projects which were 
totally free of defects.

Then, two months after Rogue 3 was pressed back 
into service to the Post-Terrain Minerals Corporation, 
the Great Machine produced an advanced attack droid 
instead of a common waste barge. From that point on,
 humans lost all control over the Great Machine, and 
talk of Aliens surfaced once again. 

Thats where you come in. 



/-------------------------------------\
             Requirements
\-------------------------------------/

               D2.V1.2
     Note: EAF2 IS compatible with 
d2_3dfx 1.0b if you hit enter on the
"Mem: freeing to Null pointer" warning
after each level.  You must hit enter for
each polymodel, therefore, keep hitting enter
till the level loads ;)

/-------------------------------------\
               Features
\-------------------------------------/

      -10 levels
      -2 secret levels
      -8 new midis
      -new briefing screens
      -new player cockpit
      -40 new robots
      -new reactors
      -2 new bosses
      -new textures
      -new player ship
      -full custom mission goals
/-------------------------------------\
                Support
\-------------------------------------/
  Common problems with EAF2 and their
  workarounds.      

Descent 2 crashes at the level 7 breifing. 

This is a problem with general midi cards. 
A workaround is to start Descent with "-nomusic" 
command line parameter

Mechs on secret level 1 appear gray instead of green.
no known sollution.

/-------------------------------------\
                 Specs
\-------------------------------------/

File name:             Size:      Offset:
-----------------------------------------
aquatic.pcx           43,681           21
aquaticb.pcx         168,251       43,719
black.pcx              3,297      211,987
black2.pcx             3,297      215,301
black2b.pcx           11,457      218,615
blackb.pcx            11,457      230,089
caminus.pcx           48,542      241,563
caminusb.pcx         200,568      290,122
Credits.hmp           57,905      490,707
Credits.hmq           57,905      548,629
credits.mid           43,359      606,551
Eaf2.ctb               1,299      649,927
eaf2.MN2                 544      651,243
eaf2.pcx              67,280      651,804
eaf2.txb              17,592      719,101
eaf2b.pcx            330,746      736,710
elogo.pcx             45,414    1,067,473
elogob.pcx           201,302    1,112,904
enc2-1.hxm            81,818    1,314,223
Enc2-1.pog         1,099,751    1,396,058
Enc2-1.rl2           159,734    2,495,826
enc2-2.hxm            89,820    2,655,577
Enc2-2.pog         1,141,391    2,745,414
Enc2-2.rl2           165,587    3,886,822
enc2-3.hxm            79,844    4,052,426
Enc2-3.pog         1,057,085    4,132,287
Enc2-3.rl2           204,831    5,189,389
enc2-4.hxm           101,026    5,394,237
Enc2-4.pog         1,109,981    5,495,280
Enc2-4.rl2           227,544    6,605,278
enc2-5.hxm            93,854    6,832,839
Enc2-5.pog         1,040,141    6,926,710
Enc2-5.rl2           232,246    7,966,868
enc2-6.hxm            74,778    8,199,131
Enc2-6.pog         1,122,941    8,273,926
Enc2-6.rl2           183,618    9,396,884
enc2-7.hxm            81,612    9,580,519
Enc2-7.pog         1,137,275    9,662,148
Enc2-7.rl2           218,760   10,799,440
enc2-8.hxm           105,410   11,018,217
Enc2-8.pog         1,137,275   11,123,644
Enc2-8.rl2           222,411   12,260,936
enc2-s1.hxm           81,818   12,483,364
Enc2-s1.pog        1,036,025   12,565,199
Enc2-s1.rl2          218,477   13,601,241
enc2-s2.hxm           88,652   13,819,735
Enc2-s2.pog        1,031,909   13,908,404
Enc2-s2.rl2          113,379   14,940,330
end.pcx               13,811   15,053,726
endb.pcx              51,453   15,067,554
Game01.hmp            22,919   15,119,024
Game01.hmq            22,919   15,141,960
game01.mid            16,824   15,164,896
Game02.hmp            26,044   15,181,737
Game02.hmq            26,044   15,207,798
game02.mid            19,793   15,233,859
Game03.hmp            30,225   15,253,669
Game03.hmq            30,225   15,283,911
game03.mid            22,576   15,314,153
Game04.hmp            44,423   15,336,746
Game04.hmq            44,423   15,381,186
game04.mid            33,964   15,425,626
Game05.hmp            44,705   15,459,607
Game05.hmq            44,705   15,504,329
game05.mid            33,502   15,549,051
Game06.hmp            32,731   15,582,570
Game06.hmq            32,731   15,615,318
game06.mid            24,604   15,648,066
Game07.hmp            25,271   15,672,687
Game07.hmq            25,271   15,697,975
game07.mid            23,140   15,723,263
Game08.hmp            37,812   15,746,420
Game08.hmq            37,812   15,784,249
game08.mid            28,802   15,822,078
intro.pcx             58,971   15,850,897
introb.pcx           284,929   15,909,885
nivalis.pcx           36,774   16,194,831
nivalisb.pcx         143,083   16,231,622
prodigi.pcx           36,777   16,374,722
prodigib.pcx         150,586   16,411,516

/-------------------------------------\
        Ellusion Design Staff:
\-------------------------------------/

        Kam "Diocon" Sheffield
        Edward "Wizard" Krohne
               Paradox
            Chris Schiel
           Garry Knudson
     Dustin "Formal Junkie" Shelby

/-------------------------------------\
           Special Thanx
\-------------------------------------/

             Magic 101
           Heiko Herrmann
           Garry Knudson
Very Special Thanks to Mr. Gary Barnett 
who let us use his picture as,well, 
not the bad guy but...

I'd also like to thank all the people 
who made the programs used to make this 
mission, we couldn't have done it without 
you!

/--------------------------------------\
                Contact
\--------------------------------------/

Ellusion Design (WEB)
     -http://www.descent-3.com/ellusion/
Kam Sheffield 
     -diocon@antigrav.descent3.net
Ed Krohne
     -ewk@edsr.com
Paradox
     -paradoxicallity@juno.com
Chris Schiel
     -Schiel@interaccess.com
Garry Knudson
     -knudsong@cais.com
Dustin "Formal Junkie" Shelby
     -formaljunkie@mindspring.com

/--------------------------------------\
               Programs
\--------------------------------------/

        -DMB2
        -Devil X
        -Polytron
        -Haxmedit
        -Povray3
        -Noteworthy Composer
        -Yahoma
	-Paint Shop Pro 5
        -and many others......

/--------------------------------------\
                Legal
\--------------------------------------/

You may not distribute this mission out
of it's original archive.  Please don't
distibute any file from this hog file.
Do not dissassemble this file.  You may not
dissassemble this hog and use any of it's 
contents for your own missions.
Ellusion Design is not in any form associated
with Voliton Inc., Outrage Entertainment, Interplay Productions,
or Parallax Software, and are therefore not
responsible for any crahes, or anyother mishaps, 
while playing this mission.
