Descent 2 Commercial Level-----------------------------------------------------

Level Design-------------------------------------------------------------------
 Level                   L1¿ L2¿ L3¿ L4¿ 
 Number of Cubes:        355 506 387 370 
 Number of Walls:         74 122 144  65 
 Number of Things:       125 162 136 107 

LScripts-----------------------------------------------------------------------
 Single Player:          Yes Yes Yes Yes 
 Cooperative Play:       Yes Yes Yes Yes 
 Robo-Anarchy:           Yes Yes Yes Yes 
 Anarchy:                Yes Yes Yes Yes 
 Team-Anarchy:           Yes Yes Yes Yes 
 Capture the Flag:       Yes Yes Yes Yes 
 Hoard:                  Yes Yes Yes Yes 
 Team Hoard:             Yes Yes Yes Yes 
 8 Players:              Yes Yes Yes Yes 
 DNetwork Req.:          Yes Yes  No Yes 

Stationary PowerUps------------------------------------------------------------
 Vulcan Ammos:            17   8   4   . 
 Energy Boosts:            .   .   .   2 
 Shield Boosts:            .   2   .   . 
 Cloaking Devices:         .   .   1   1 
 Invulnerabilitys:         .   .   1   . 
 Extra Lifes:              .   .   .   1 

 Laser Upgrades:           2   .   .   . 
 Super Lasers:             .   1   2   2 
 Quad Lasers:              1   .   1   1 
 Vulcan Cannons:           1   1   .   . 
 Gauss Cannons:            .   .   1   . 
 Spreadfire Cannons:       1   1   .   . 
 Helix Cannons:            .   .   .   1 
 Plasma Cannons:           .   1   .   1 
 Phoenix Cannons:          .   .   1   1 
 Fusion Cannons:           .   1   1   1 
 Omega Cannons:            .   .   1   1 

 Concussion Missiles:     16   4  16  12 
 Flash Missiles:           .   .   .   4 
 Homing Missiles:          8  10   .   8 
 Guided Missiles:          .   .   .   . 
 Smart Missiles:           .   2   2   2 
 Mercury Missiles:         .   6  16   . 
 Mega Missiles:            .   .   2   3 
 Earthshaker Missiles:     .   .   .   1 

 Proximity Bombs:          .   4   .   . 
 Smart Mines:              .   .   .   . 

 Full Maps:                1   .   1   1 
 E.-S. Converters:         1   2   1   . 
 Ammo Racks:               1   1   1   1 
 Afterburners:             1   2   2   1 
 Headlights:               .   1   .   . 

PowerUps Lost By Robots (only for Single-Player & Coop & Robo-Anarchy)---------
 Vulcan Ammos:             .   .   .   . 
 Energy Boosts:            .   6   .   . 
 Shield Boosts:            .   .   .   . 
 Cloaking Devices:         .   .   .   . 
 Invulnerabilitys:         .   .   .   . 
 Extra Lifes:              .   .   .   . 

 Laser Upgrades:           .   .   .   . 
 Super Lasers:             .   .   .   . 
 Quad Lasers:              .   .   .   . 
 Vulcan Cannons:           .   .   .   . 
 Gauss Cannons:            .   .   .   . 
 Spreadfire Cannons:       .   .   .   . 
 Helix Cannons:            .   .   .   . 
 Plasma Cannons:           .   .   .   . 
 Phoenix Cannons:          .   .   .   . 
 Fusion Cannons:           .   .   .   . 
 Omega Cannons:            .   .   .   . 

 Concussion Missiles:      .   .   .   . 
 Flash Missiles:           .   .   .   . 
 Homing Missiles:          .   .   .   . 
 Guided Missiles:          .   .   .   . 
 Smart Missiles:           .   .   .   . 
 Mercury Missiles:         .   .   .   . 
 Mega Missiles:            .   .   .   . 
 Earthshaker Missiles:     .   .   .   . 

 Proximity Bombs:          .   .   .   . 
 Smart Mines:              .   .   .   . 

 Full Maps:                .   .   .   . 
 E.-S. Converters:         .   .   .   . 
 Ammo Racks:               .   .   .   . 
 Afterburners:             .   .   .   . 
 Headlights:               .   .   .   . 

Specific Game Mode SINGLE PLAYER-----------------------------------------------
 Guide-Bot available:     No Yes Yes  No 
 Thief-Bot available:     No Yes  No  No 
 Number of Hostages:       2  10   4   0 
 Blue Key:               Yes Yes Yes Yes 
 Blue Doors:               2   2   4   2 
 Yellow Key:             Yes Yes Yes  No 
 Yellow Doors:             2   2   2   0 
 Red Key:                Yes Yes Yes Yes 
 Red Doors:                2   2   2   2 
 Reactor:                 R1 BS1  R1 B27 
 Exit:                   Yes Yes Yes Yes 
 Secret Exit:             No Yes Yes  No 
 Robots:                  74 103  85  64 
 Producers:                1   1   1   1 
 Energy Stations:          3   6   9   8 

Specific Game Mode COOPERATIVE-------------------------------------------------
 Maximum players:          4   4   4   4 
 Thief-Bot available:     No Yes  No  No 
 Number of Hostages:       2  10   4   0 
 Blue Key:               Yes Yes Yes Yes 
 Blue Doors:               2   2   4   2 
 Yellow Key:             Yes Yes Yes  No 
 Yellow Doors:             2   2   2   0 
 Red Key:                Yes Yes Yes Yes 
 Red Doors:                2   2   2   2 
 Reactor:                 R1 BS1  R1 B27 
 Exit:                   Yes Yes Yes Yes 
 Robots:                  74 103  85  64 
 Producers:                1   1   1   1 
 Energy Stations:          3   6   9   8 

Specific Game Mode ROBO-ANARCHY------------------------------------------------
 Maximum players:          8   8   8   8 
 Thief-Bot available:     No Yes  No  No 
 Reactor:                 R1 BS1  R1 B27 
 Exit:                   Yes Yes Yes Yes 
 Robots:                  74 103  85  64 
 Producers:                1   1   1   1 
 Energy Stations:          3   6   9   8 

Specific Game Mode ANARCHY & TEAM-ANARCHY--------------------------------------
 Maximum players:          8   8   8   8 
 Reactor:                 R1  R2  R1  R6 
 Exit:                   Yes Yes Yes Yes 
 Energy Stations:          3   6   9   8 

Specific Game Mode CAPTURE THE FLAG--------------------------------------------
 Maximum players:          8   8   8   8 
 Blue Flag:              Yes Yes Yes Yes 
 Blue Station:             1   1   1   1 
 Red Flag:               Yes Yes Yes Yes 
 Red Station:              1   1   1   1 
 Reactor:                 R1  R2  R1  R6 
 Exit:                   Yes Yes Yes Yes 
 Energy Stations:          3   6   9   8 

Specific Game Mode THE HOARD & TEAM HOARD--------------------------------------
 Maximum players:          8   8   8   8 
 Hoard Stations:           2   2   2   2 
 Reactor:                 R1  R2  R1  R6 
 Exit:                   Yes Yes Yes Yes 
 Energy Stations:          3   6   9   8 

Robots (only for Single-Player & Coop & Robo-Anarchy)--------------------------
 Class 1 Drones:           4   3   .   . 
 Class 2 Drones:          11   2   .   . 
 Light Hulks:             17   7   2   1 
 Medium Hulks:             8   6   4   6 
 Invisible Hulks:          .   .   .   . 
 Heavy Hulks:              .   1   3   9 
 Medium Lifters:           3   4   .   . 
 Invisible Lifters:        .   .   .   . 
 Secondary Lifters:        .   .   .   . 
 Advanced Lifters:         .   2   .   . 
 Spiders:                  .   2   2   . 
 Baby Spiders:             .   .   .   . 
 Supervisors:              .   .   .   . 
 Defence Protos:           2   2   .   1 
 Gophers:                  6   5   4   2 
 Red Triangles:            .   .   .   . 
 Platform Lasers:          .   3   .   2 
 Platform Missiles:        .   .   2   . 
 Heavy Drillers:           .   1   2   6 
 Vulcan Mans:              .   .   .   1 
 Invisible Vulcans:        .   .   .   . 
 Purple: Mini Boss:        .   .   .   3 
 B_7 D1 L7 Boss:           .   .   .   . 
 B27 D1 L27 Boss:          .   .   .   1 
 PESTs:                    8   8   5   . 
 Internal Tactical Droids  .   3   .   . 
 PIGs:                     3   5   1   . 
 Heavy Driller 2s:         .   .   .   . 
 500 P. Smelters:          .   3  12   4 
 600 P. Smelters:          .   .   1   . 
 Invisible Smelters:       .   .   .   . 
 Diamond Claws:            .   7   8   6 
 Invisible Diamond Claws:  .   .   .   . 
 Sidearms:                 .   1   .   . 
 Sidearm Modulas:          .   .   .   . 
 Lou Guards:               .   .   5   2 
 ITSC Robots:              2   9   .   . 
 Fox Attack Bots:          2  11   .   . 
 Seekers:                  .   7   5   2 
 Red Hornets:              .   .   .   . 
 TRN Racers:               .   .   4   2 
 Red Fatty Jr.s:           .   .   2   . 
 300 P. Omega Defense Spa  .   .   7   . 
 400 P. Omega Defense Spa  .   .   .   . 
 500 P. Omega Defense Spa  .   .   .   . 
 Bulk Destroyers:          .   5   1   1 
 Ice Spindle Defense Robo  7   3   4   6 
 700 P. BPER Bots:         .   .   2   4 
 800 P. BPER Bots:         .   .   .   . 
 Boarsheads:               .   .   3   5 
 600 P. Spiders:           .   .   2   . 
 700 P. Spiders:           1   .   .   . 
 200 P. Spawns:            .   .   .   . 
 300 P. Spawns:            .   .   .   . 
 Guide-Bots:               .   1   1   . 
 Evil Bots:                .   .   .   . 
 Thief-Bot (Bandit)s:      .   1   .   . 
 E-Bandits:                .   .   3   . 
 No Countdown: Mini-React  .   .   .   . 
 No Countdown: D1 L7 Boss  .   .   .   . 
 BS1 System 1: Big Boss:   .   1   .   . 
 BS2 System 2: Big Boss:   .   .   .   . 
 BS3 System 3: Big Boss:   .   .   .   . 
 BS4 System 4: Big Boss:   .   .   .   . 
 BS5 System 5: Big Boss:   .   .   .   . 
 BS6 System 6: Big Boss:   .   .   .   . 
 Compact Lifters:          .   .   .   . 
 Fervids:                  .   .   .   . 
 Fiddlers:                 .   .   .   . 
 Class 2 Heavy Drillers:   .   .   .   . 
 Smelter IIs:              .   .   .   . 
 MAXs:                     .   .   .   . 
 Sniper NGs:               .   .   .   . 
 Codename: Logikills:      .   .   .   . 
 Canarys:                  .   .   .   . 
 S.P.I.K.E.s:              .   .   .   . 
 BV1 Vertigo Boss L7s:     .   .   .   . 
 BV2 Vertigo Boss L20s:    .   .   .   . 

Walls--------------------------------------------------------------------------
 Normal Doors:            13  17  24  18 
 Blow Doors:               1   5   3   0 
 Illusion Walls:           6  11  18   9 
 Pure Switches:            0   2   1   1 
 Massive Walls:           15  24  24   4 
 Switches to Shoot:        4   2   4   1 

Normal Doors (every side of a door is counted seperatly!)----------------------
 Locked but stays open:    2   6   1   2 
 Locked and close again:   1   3   2   1 
 Open at the end:          0   0   0   0 


This report was created using the Descent Level Reporter V1.0 Alpha 01 Build 02
