*3DSMAX_ASCIIEXPORT	200
*COMMENT "Blender 2.53 Ascii Scene Exporter for recent builds of blender v0.04"
*SCENE {
	*SCENE_FILENAME "ceilingblock.blend"
	*SCENE_FIRSTFRAME 0
	*SCENE_LASTFRAME 100
	*SCENE_FRAMESPEED 30
	*SCENE_TICKSPERFRAME 160
	*SCENE_BACKGROUND_STATIC  0.0000 0.0000 0.0000
	*SCENE_AMBIENT_STATIC  0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
	*MATERIAL_COUNT 2
	*MATERIAL 0 {
		*MATERIAL_NAME "Material.001"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT  0.0000 0.0000 0.0000
		*MATERIAL_DIFFUSE  0.8000 0.8000 0.8000
		*MATERIAL_SPECULAR  1.0000 1.0000 1.0000
		*MATERIAL_SHINE  0.0978
		*MATERIAL_SHINESTRENGTH  0.5000
		*MATERIAL_TRANSPARENCY  0.0000
		*MATERIAL_WIRESIZE  1.0000
		*MATERIAL_SHADING Cooktorr
		*MATERIAL_XP_FALLOFF  0.0000
		*MATERIAL_SELFILLUM  0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "Texture"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT  1.0000
			*BITMAP "Aceilin1.tga"
			*MAP_TYPE Screen
			*UVW_U_OFFSET  0.0000
			*UVW_V_OFFSET  0.0000
			*UVW_U_TILING  1.0000
			*UVW_V_TILING  1.0000
			*UVW_ANGLE  0.0000
			*UVW_BLUR  1.0000
			*UVW_BLUR_OFFSET  0.0000
			*UVW_NOUSE_AMT  1.0000
			*UVW_NOISE_SIZE  1.0000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE  0.0000
			*BITMAP_FILTER Pyramidal
		}
	}
	*MATERIAL 1 {
		*MATERIAL_NAME "Material"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT  0.0000 0.0000 0.0000
		*MATERIAL_DIFFUSE  0.8000 0.8000 0.8000
		*MATERIAL_SPECULAR  1.0000 1.0000 1.0000
		*MATERIAL_SHINE  0.0978
		*MATERIAL_SHINESTRENGTH  0.5000
		*MATERIAL_TRANSPARENCY  0.0000
		*MATERIAL_WIRESIZE  1.0000
		*MATERIAL_SHADING Cooktorr
		*MATERIAL_XP_FALLOFF  0.0000
		*MATERIAL_SELFILLUM  0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "Tex"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT  1.0000
			*BITMAP "CRACKS1.tga"
			*MAP_TYPE Screen
			*UVW_U_OFFSET  0.0000
			*UVW_V_OFFSET  0.0000
			*UVW_U_TILING  1.0000
			*UVW_V_TILING  1.0000
			*UVW_ANGLE  0.0000
			*UVW_BLUR  1.0000
			*UVW_BLUR_OFFSET  0.0000
			*UVW_NOUSE_AMT  1.0000
			*UVW_NOISE_SIZE  1.0000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE  0.0000
			*BITMAP_FILTER Pyramidal
		}
	}
}
*GEOMOBJECT {
	*NODE_NAME "Cube.001"
	*NODE_TM {
		*NODE_NAME "Cube.001"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000 0.0000 0.0000
		*TM_ROW1 0.0000 1.0000 0.0000
		*TM_ROW2 0.0000 0.0000 1.0000
		*TM_ROW3 0.0000 0.0000 0.0000
		*TM_POS 0.0000 0.0000 0.0000
		*TM_ROTAXIS 0.0000 0.0000 0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000 1.0000 1.0000
		*TM_SCALEAXIS 0.0000 0.0000 0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 4
		*MESH_NUMFACES 2
		*MESH_VERTEX_LIST {
			*MESH_VERTEX 0  10.0000  10.0000 -2.0000
			*MESH_VERTEX 1  10.0000 -10.0000 -2.0000
			*MESH_VERTEX 2 -10.0000 -10.0000 -2.0000
			*MESH_VERTEX 3 -10.0000  10.0000 -2.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE 0: A: 0 B: 1 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
			*MESH_FACE 1: A: 0 B: 2 C: 3 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 6
		*MESH_TVERTLIST {
			*MESH_TVERT 0  0.0000  0.0000 0.0000
			*MESH_TVERT 1  1.0000  0.0000 0.0000
			*MESH_TVERT 2  1.0000  1.0000 0.0000
			*MESH_TVERT 3  0.0000  0.0000 0.0000
			*MESH_TVERT 4  1.0000  1.0000 0.0000
			*MESH_TVERT 5  0.0000  1.0000 0.0000
		}
		*MESH_NUMTVFACES 2
		*MESH_TFACELIST {
			*MESH_TFACE 0 0 1 2
			*MESH_TFACE 1 3 4 5
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0  0.0000  0.0000 -1.0000
				*MESH_VERTEXNORMAL 0  0.0000  0.0000 -1.0000
				*MESH_VERTEXNORMAL 1  0.0000  0.0000 -1.0000
				*MESH_VERTEXNORMAL 2  0.0000  0.0000 -1.0000
			*MESH_FACENORMAL 1  0.0000 -0.0000 -1.0000
				*MESH_VERTEXNORMAL 0  0.0000  0.0000 -1.0000
				*MESH_VERTEXNORMAL 2  0.0000  0.0000 -1.0000
				*MESH_VERTEXNORMAL 3  0.0000  0.0000 -1.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
*GEOMOBJECT {
	*NODE_NAME "Cube"
	*NODE_TM {
		*NODE_NAME "Cube"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000 0.0000 0.0000
		*TM_ROW1 0.0000 1.0000 0.0000
		*TM_ROW2 0.0000 0.0000 1.0000
		*TM_ROW3 0.0000 0.0000 0.0000
		*TM_POS 0.0000 0.0000 0.0000
		*TM_ROTAXIS 0.0000 0.0000 0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000 1.0000 1.0000
		*TM_SCALEAXIS 0.0000 0.0000 0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 8
		*MESH_NUMFACES 8
		*MESH_VERTEX_LIST {
			*MESH_VERTEX 0  10.0000  10.0000 -2.0000
			*MESH_VERTEX 1  10.0000 -10.0000 -2.0000
			*MESH_VERTEX 2 -10.0000 -10.0000 -2.0000
			*MESH_VERTEX 3 -10.0000  10.0000 -2.0000
			*MESH_VERTEX 4  10.0000  10.0000  2.0000
			*MESH_VERTEX 5  10.0000 -10.0000  2.0000
			*MESH_VERTEX 6 -10.0000 -10.0000  2.0000
			*MESH_VERTEX 7 -10.0000  10.0000  2.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE 0: A: 4 B: 0 C: 7 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
			*MESH_FACE 1: A: 0 B: 3 C: 7 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
			*MESH_FACE 2: A: 2 B: 6 C: 7 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
			*MESH_FACE 3: A: 2 B: 7 C: 3 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
			*MESH_FACE 4: A: 1 B: 5 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
			*MESH_FACE 5: A: 5 B: 6 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
			*MESH_FACE 6: A: 0 B: 4 C: 1 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
			*MESH_FACE 7: A: 4 B: 5 C: 1 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 24
		*MESH_TVERTLIST {
			*MESH_TVERT 0 -1.0000  0.2000 0.0000
			*MESH_TVERT 1 -1.0000  0.0000 0.0000
			*MESH_TVERT 2 -2.0000  0.2000 0.0000
			*MESH_TVERT 3 -1.0000  0.0000 0.0000
			*MESH_TVERT 4 -2.0000  0.0000 0.0000
			*MESH_TVERT 5 -2.0000  0.2000 0.0000
			*MESH_TVERT 6 -3.0000  0.0000 0.0000
			*MESH_TVERT 7 -3.0000  0.2000 0.0000
			*MESH_TVERT 8 -2.0000  0.2000 0.0000
			*MESH_TVERT 9 -3.0000  0.0000 0.0000
			*MESH_TVERT 10 -2.0000  0.2000 0.0000
			*MESH_TVERT 11 -2.0000  0.0000 0.0000
			*MESH_TVERT 12  0.0000  0.0000 0.0000
			*MESH_TVERT 13  0.0000  0.2000 0.0000
			*MESH_TVERT 14  1.0000  0.0000 0.0000
			*MESH_TVERT 15  0.0000  0.2000 0.0000
			*MESH_TVERT 16  1.0000  0.2000 0.0000
			*MESH_TVERT 17  1.0000  0.0000 0.0000
			*MESH_TVERT 18 -1.0000  0.0000 0.0000
			*MESH_TVERT 19 -1.0000  0.2000 0.0000
			*MESH_TVERT 20  0.0000  0.0000 0.0000
			*MESH_TVERT 21 -1.0000  0.2000 0.0000
			*MESH_TVERT 22  0.0000  0.2000 0.0000
			*MESH_TVERT 23  0.0000  0.0000 0.0000
		}
		*MESH_NUMTVFACES 8
		*MESH_TFACELIST {
			*MESH_TFACE 0 0 1 2
			*MESH_TFACE 1 3 4 5
			*MESH_TFACE 2 6 7 8
			*MESH_TFACE 3 9 10 11
			*MESH_TFACE 4 12 13 14
			*MESH_TFACE 5 15 16 17
			*MESH_TFACE 6 18 19 20
			*MESH_TFACE 7 21 22 23
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0  0.0000  1.0000  0.0000
				*MESH_VERTEXNORMAL 4  0.8944  0.4472  0.0000
				*MESH_VERTEXNORMAL 0  0.4472  0.8944  0.0000
				*MESH_VERTEXNORMAL 7 -0.7071  0.7071  0.0000
			*MESH_FACENORMAL 1  0.0000  1.0000  0.0000
				*MESH_VERTEXNORMAL 0  0.4472  0.8944  0.0000
				*MESH_VERTEXNORMAL 3 -0.7071  0.7071  0.0000
				*MESH_VERTEXNORMAL 7 -0.7071  0.7071  0.0000
			*MESH_FACENORMAL 2 -1.0000  0.0000 -0.0000
				*MESH_VERTEXNORMAL 2 -0.7071 -0.7071  0.0000
				*MESH_VERTEXNORMAL 6 -0.7071 -0.7071  0.0000
				*MESH_VERTEXNORMAL 7 -0.7071  0.7071  0.0000
			*MESH_FACENORMAL 3 -1.0000  0.0000 -0.0000
				*MESH_VERTEXNORMAL 2 -0.7071 -0.7071  0.0000
				*MESH_VERTEXNORMAL 7 -0.7071  0.7071  0.0000
				*MESH_VERTEXNORMAL 3 -0.7071  0.7071  0.0000
			*MESH_FACENORMAL 4 -0.0000 -1.0000 -0.0000
				*MESH_VERTEXNORMAL 1  0.8944 -0.4472  0.0000
				*MESH_VERTEXNORMAL 5  0.4472 -0.8944  0.0000
				*MESH_VERTEXNORMAL 2 -0.7071 -0.7071  0.0000
			*MESH_FACENORMAL 5 -0.0000 -1.0000  0.0000
				*MESH_VERTEXNORMAL 5  0.4472 -0.8944  0.0000
				*MESH_VERTEXNORMAL 6 -0.7071 -0.7071  0.0000
				*MESH_VERTEXNORMAL 2 -0.7071 -0.7071  0.0000
			*MESH_FACENORMAL 6  1.0000  0.0000 -0.0000
				*MESH_VERTEXNORMAL 0  0.4472  0.8944  0.0000
				*MESH_VERTEXNORMAL 4  0.8944  0.4472  0.0000
				*MESH_VERTEXNORMAL 1  0.8944 -0.4472  0.0000
			*MESH_FACENORMAL 7  1.0000 -0.0000  0.0000
				*MESH_VERTEXNORMAL 4  0.8944  0.4472  0.0000
				*MESH_VERTEXNORMAL 5  0.4472 -0.8944  0.0000
				*MESH_VERTEXNORMAL 1  0.8944 -0.4472  0.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 1
}