level name: Unreal-D2
    author: Dietfrid Mali
    e-mail: karx11erx@hotmail.com
      type: anarchy, flag, hoard
   players: 8
    editor: DMB2
      date: 17 nov 98
   version: 1.0
   changes:

Overview
========

Several medium sized halls and rooms connected with wide corridors
and smaller tunnels. About 180 cubes. Quake 2 textures.

Description
===========

Unreal-D2 is another level optimized for Internet games (~180 cubes)
and after Heat Of Battle my second level only available as custom textured
version. The level got its name because a part the Nali castle from Unreal
inspired me for it. Additionally, most of the textures used in this level are
which I complemented with Quake textures.
Two medium-sized, round halls form the level's center. They are complemented
by another hall on the same level and a wide room above the middle hall.
The halls are mainly connected by wide, open corridors. Some smaller tunnels
separated by doors from the rest of the level offer short cuts and
alternative routes between the halls. Open architecture. 

Weapons
=======

Unreal-D2 is a dogfight level, so it contains only lasers, plasmas,
gauss', homers, mercs, flash, smart missiles, 1x4 guided missiles,
Additionally, there are two fusions.


So far. The following section is because this level is for everybody's fun
and not for somebody to make money with my work. Don't take it personal.


Software Use Limitations and Limited License
============================================

This special add-on level for Descent (the "Software") is intended solely for 
your personal noncommercial home entertainment use. You may not decompile, 
reverse engineer, or disassemble the Software, except as permitted by law. 
Dietfrid Mali (the "Author") retains all rights and title in the Software 
including all intellectual property rights embodied therein and derivatives
thereof.

The Software, including, without limitation, derivative works, may not be
copied (except as provided below), resold, rented, leased, distributed
(electronically or otherwise), used on a pay-per-play, coin-op, or other 
for-charge basis, or for any commercial purpose.  You may make copies of the 
Software for your personal noncommercial home entertainment use and to give
to friends and acquaintances on a no cost noncommercial basis.  This limited
right to copy the Software expressly excludes any copying or distribution of
the Software on a commercial basis, including, without limitation, bundling
the product with any other product or service and any give away of the
Software in connection with another product or service.  Any permissions
granted herein are provided on a temporary basis and can be withdrawn by
the Author at any time.  All rights not expressly granted are reserved.

Dietfrid Mali

