I've done a few run throughs of the first 3 levels of Descent II and have noticed a couple of things, some or all of these may have been already brought up so I apologize if I am repeating stuff already said.
- invisible objects in secret levels: most of the objects (reactor, robots, and powerups) are not rendered when the level is loaded. I have discovered however that if the secret level is saved and re-loaded they appear as normal.
- (I'm pretty confident this one may have been brought up but I'll bring it up just in case) Shield and energy levels at the start of each level and when teleporting to and from secret levels is reset to 100 each regardless of previous values. Again, I think this would be known already but it's notable for gameplay.
2.0.6. Issues or bugs I've noticed in my playthroughs
2.0.6. Issues or bugs I've noticed in my playthroughs
I'm so lost I don't even think a Guide-Bot would help me.
Re: 2.0.6. Issues or bugs I've noticed in my playthroughs
I'll note that all quality settings are maxed at the time of having the issue with the invisible objects in the secret level. I did not see that note earlier. I am playing the Vulkan version too
I'm so lost I don't even think a Guide-Bot would help me.
Re: 2.0.6. Issues or bugs I've noticed in my playthroughs
That bug has been fixed after I had read about it in that video description. It has something to do with different data loading paths being taken when transitioning from a regular to a secret level, and when loading a level afresh.
Re: 2.0.6. Issues or bugs I've noticed in my playthroughs
Know what? I have decided to bring the feature back, it is convenient for me, too. It will compute all level data, not just lightmaps. You will find the option in the Miscellaneous menu in the next release (2.0.7).
