Descent 1 Mission 1

Discuss D2X-XL test procedures and results here.
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Weyrman
Posts: 3
Joined: Tue Sep 22, 2026 11:51 pm

Descent 1 Mission 1

Post by Weyrman »

Prison door image not stable in gateway
Lunar_Outpost-0000.png
Lunar_Outpost-0000.png (179.22 KiB) Viewed 245 times
Effect separated from shield orb, bot shield also misaligned to bot
Lunar_Outpost-0001.png
Lunar_Outpost-0001.png (171.15 KiB) Viewed 245 times
Shot hit doesn't line up with targeting reticule
Lunar_Outpost-0005.png
Lunar_Outpost-0005.png (172.02 KiB) Viewed 245 times
Blew reactor, entered exit shaft, reached the end, escape sequence not triggered, died in mine.

Default graphic setting. Nvidia RTX 4060 8GB
i7-12700KF 24GB
Last edited by Weyrman on Mon Oct 05, 2026 8:58 am, edited 2 times in total.
i7-12700KF 24GB Nvidia RTX 4060 8GB
Adminion
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Re: Descent 1 Mission 1

Post by Adminion »

I guess this is related to the HUD type, which changes the aspect ratio of the scene. Noted.

Please post bigger screenshots, I can't see much on these.
Weyrman
Posts: 3
Joined: Tue Sep 22, 2026 11:51 pm

Re: Descent 1 Mission 1

Post by Weyrman »

Yes, no hud - everything lines up
Partial or full hud - misalignment

Will do bigger pictures next time.
i7-12700KF 24GB Nvidia RTX 4060 8GB
Adminion
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Re: Descent 1 Mission 1

Post by Adminion »

This was introduced by the complete rebuild of the rendering engine. The scene was always drawn for the full window, and squeezed together for the cockpit views instead of drawing it with the proper dimensions for the cockpits right away. A fix is on the way.
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