2.1.0 Ships get stuck in narrow tunnels in Level 24
Posted: Sun Oct 25, 2026 10:51 pm
Recalling that there were slight issues with flying the narrow tunnels in Level 24 of Counterstrike in the original D2X-XL, I did a test game yesterday to see if the specific tunnels were in terms of being able to go through. The result was that all 3 high poly ship models got stuck in various locations of the tunnels that are perpendicular to the one you start the level in (the two identically shaped ones) and actually flying through the tunnels is not possible with the new 3D rock surfaces (or if it is possible it is very hard to do)
I think the reason is that the computed size of the ships is too big for the tunnels - which I looked at in the editor - they are only 9.9 units high. I'm not sure what the actual dimensions of the collision sphere is for the ship models - but the difference in the original was not much as you got stuck momentarily but could still fly normally, the ship just got hung up at the segment boundaries.
I am using the standard damage model in the game but I could try switching to the advanced one to see if it makes any difference.
I think the reason is that the computed size of the ships is too big for the tunnels - which I looked at in the editor - they are only 9.9 units high. I'm not sure what the actual dimensions of the collision sphere is for the ship models - but the difference in the original was not much as you got stuck momentarily but could still fly normally, the ship just got hung up at the segment boundaries.
I am using the standard damage model in the game but I could try switching to the advanced one to see if it makes any difference.