Anyway I will be attaching a couple of small videos where many of those bugs are present while flying through the hub level.
https://youtu.be/z-CxQCc4hFU?si=Cf29eB8dk9oMH24L
https://youtu.be/u5XUnpU3Y1A?si=jz1AeVe6UHuI8jMQ
The main issues are:
- Custom .oof flares are rendered untextured, fully flat and magenta
- All level colored lights are getting ignored, everything is rendered as white light
- Lighting, coronas and trails from weapon blobs are not getting their colors from their 3d Models or Textures, they are also rendered white
- Fusion recharge screen color is not getting its color from the 3D blob models
- Fog is not getting its color correctly, it is set as gray in the level but it's being rendered red
- The skybox and visible outer shell of the level is not being rendered through the white forcefields, as if they were opaque textures or not being rendered additively
- The speed values of the blobs from the 'Catacomb' missile (replacement of Smart Missile) are extremely slow and not as they are defined in the custom .ham, where they are very fast
I'm attaching also some screenies of the untextured flat flares:





