
Walls are rendered fully white when looking at fog
- PuMo
- D2X-XL Expert

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Walls are rendered fully white when looking at fog
In 2.0.5 when fog is in your viewport (or you get close to a segment that may have fog), all walls loses their textures and are rendered flat and fully white, as can be seen in the screenshot.


PuMo, Almighty overlord and emperor of Torbernite, Ruler of the mining realms of the deep green caves of Autunor, slayer of beasts - a.k.a. R.a.M. Land - CEO of Pumo Software
Re: Walls are rendered fully white when looking at fog
Ah I see, you don't just have smoke there, but also fog. That was a DirectX problem that will be fixed in the next version, which I am currently preparing.
