Prison door image not stable in gateway
Effect separated from shield orb, bot shield also misaligned to bot
Shot hit doesn't line up with targeting reticule
Blew reactor, entered exit shaft, reached the end, escape sequence not triggered, died in mine.
Default graphic setting. Nvidia RTX 4060 8GB
i7-12700KF 24GB
Descent 1 Mission 1
Descent 1 Mission 1
Last edited by Weyrman on Mon Oct 05, 2026 8:58 am, edited 2 times in total.
i7-12700KF 24GB Nvidia RTX 4060 8GB
Re: Descent 1 Mission 1
I guess this is related to the HUD type, which changes the aspect ratio of the scene. Noted.
Please post bigger screenshots, I can't see much on these.
Please post bigger screenshots, I can't see much on these.
Re: Descent 1 Mission 1
Yes, no hud - everything lines up
Partial or full hud - misalignment
Will do bigger pictures next time.
Partial or full hud - misalignment
Will do bigger pictures next time.
i7-12700KF 24GB Nvidia RTX 4060 8GB
Re: Descent 1 Mission 1
This was introduced by the complete rebuild of the rendering engine. The scene was always drawn for the full window, and squeezed together for the cockpit views instead of drawing it with the proper dimensions for the cockpits right away. A fix is on the way.
