D2X - Monsterball


Introduction

The Monsterball game mode originally comes from Descent 3. It is a team based game mode, and the rules are straight forward: Push a giant ball into the your goal area by ramming and shooting it.


Settings

D2X-XL allows to adjust the impact every weapon has on the ball. You need to keep in mind however that the resulting force of an impact on the ball is determined both by mass and speed of the impacting entity. That means for example that Mercury missiles have a strong effect on the ball compared to Mega missiles even if their impact force modifier is significantly lower.

D2X-XL tries to provide useful defaults, but you can experiment with the values until you are fully satisfied.


Limitations

Due to limitations of the game engine, the ball will always move away from the player firing at it in a straight line from the player ship to the ball. You cannot hit the ball at its side and make it move away in an angle. The reason for this is rooted very deeply in the game, and I found no easy way to improve this. The question is whether this really matters in the heat of battle.


Notes To Level Designers

DLE-XP offers an additional powerup type aptly named 'Monsterball'. You can place it anywhere in the level. If D2X-XL finds a monsterball powerup when starting the game, it will always respawn the ball at that location when a team has scored. If not, D2X-XL will randomly place a ball in the level and respawn it at some random location when a team has scored. D2X-XL will only use the first monsterball powerup it finds and permanently remove all others for the time of the match.


Resources

To distinguish Monsterball from the other game modes, I am providing a red hoard orb which you can download here. Extract the texture and place it in the textures subfolder.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.