Old game -
new soul
D2X-XL is an improved and modernized version of the classic 3D shooters Descent 1 and Descent 2. It allows you to play both games with a single program.
D2X-XL
Carefully crafted enhancements in every area of the game, while still preserving the gameplay of the originals.
Installation In-Game Commands FAQ Multiplayer How-to Modding All D2X-XL pagesDLE
The Descent 1 and 2 level editor, with many advanced editing functions.
Introduction General UI Lighting How-To Music How-To Version History Download DLELevels
My collection of hand picked single and multiplayer levels for Descent 1 and 2.
Single Player Multiplayer Architectural Level Spotlight 3rd Party Missions HintsWorklog
Notes on features and problems from the development of D2X-XL, newest first.
Featured levels
Hand picked single and multiplayer levels for Descent 1 and 2.
Sirius
Year Of The Tiger
Fantastic D2X-XL mission with impressive architecture!
Yokelassence
The Sphere
Stunning 4 level D2X-XL mission with awesome architecture and effects
DarkFlameWolf
Descent Vignettes
Beautiful 25+2 level Descent 1 mission featuring "Descent In A Nutshell"
DarkFlameWolf
The Enemy Within
A massive and awesome multi-author Descent 2 mission.
News
D2X-XL v2.1.5 and DLE v1.13.3 are out! Download them.
- permanent triggers will activate a robot generator every time they are shot at or being flown through
- joystick axis sensitivity wasn't mapped properly to the axes
- F1 and opening a menu will now pause the game in singleplayer mode
- progress bar briefly jumped backwards when loading a savegame
- fixed a bunch of problems with timed and auto-operation master triggers
- reprogrammed robots didn't consistently shoot other robots
- improved auto levelling
- guidebot could get stunned after hitting the player ship
- closing doors could kick a player ship violently forward
- The fourth player ship in a coop game had the same ship colors as the third
- static objects didn't have proper hitboxes
- Movie audio kept playing when a movie was paused, causing it to go out of sync
- HUD windows could overlap the HUD icons on low resolution displays
- Music volume changes weren't always kept after leaving the sound options menu
- Loading ASE custom models could fail when D2X-XL found data blocks in them it didn't know and need
- light range was too low in certain rare instances, causing lighting artifacts
- improved object lighting
- pressing the strg key while navigating the automap reduces movement speed to a quarter
- DLE: Inserting a segment in a lit level erases the level's colored light information
- DLE: Replacing an animation frame with a hires texture and then reverting the change corrupted the stored animation textures
- DLE: Separating segment sides didn't just separate the two marked sides
- DLE: Hovering over a texture in the texture pane shows its name
- DLE: Added a "view skybox" check mark to the "view" menu
D2X-XL v2.1.4 is out! Download it.
- vr view gets recentered each time the headset is put on after the head didn't move for three seconds
D2X-XL v2.1.3 is out! Download it.
- improved waterfall particle fx
- improved speedboost handling
- some textures weren't rendered in the fully bright textured automap