DLE - Miscellaneous


    Alternative layout

    If you prefer having the tools at the left window side, you can chose an alternative pane layout in the preferences dialog. Restart DLE to let the change take effect.


    Mouse operations

    You can zoom in out by simultaneously pressing shift, the left mouse button and moving the mouse.

    Generally, the cursor will change depending on the function performed with the mouse.


    Key mappings

    The numpad plus and minus key functions have changed. They do not increase/decrease the current mine element, but add/delete cubes. That is because there are keyboards that only have an insert key on the numeric keypad(e.g. mine , and that makes switching between inserting cubes and geometry editing via the numeric keypad very tedious.

    Instead of 'A' and 'Z', numpad multiply and divide will zoom in and out of the mine.

    Pressing the tab key will switch to the opposite side of the current side. This is a convenient short cut for the wall tool's 'other side' command.

    As there is no low res mode anymore, the F6 key has been remapped to turn the variable light animation on and off.

    You can toggle full screen mode with the F11 key.


    Textures

    Unlike DMB2, DLE will not delete 'unknown textures' from POG files when saving them.


    HOG file manager

    The HOG file manager will display the list of the contained files alphabetically sorted. For better overview, you can make it display only level and related files (rdl/rl2, pog, hxm).

    The HOG file manager will not erroneously delete files from the hog file that share the base name with a level file from the hog file, like DMB2 did.


    Extended block files

    DLE can save and read extended block files (extension: '.blx'). To save a block as extended block file, simply chose the extend block file type in the save file dialog.

    Extended block files can contain special segment data (robot maker/fuel center/reactor), walls and triggers. Only those walls and triggers belonging to a marked segment will be saved in an extended block file, and only trigger targets lieing in the saved block will be saved (this can lead to triggers with empty target lists being stored in an extended block file - to locate them, run a level check after loading an extended block file).


    Undo function

    DLE has an undo function allowing to revert from up to 100 editing steps, or redo undone changes.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.