The texture tool contains all controls to set and align textures and attach variable
lights to a segment's side.
Texture tool controls
Select whether only the 1st, only the 2nd or both textures on segment sides should be
affected by texture operations like paste and align.
See the names of the textures in the paste buffer here.
Replace the current textures by the ones in the paste buffer (if cubes marked,
replace in all marked cubes, if none marked, replace in entire mine).
Reset current side's texture (remove all distortions).
Reset marked side's textures.
Stretch texture to fit to side.
Align adjacent sides with the same texture to current side, and continue with their adjacent sides, etc.
Flip texture horizontally or vertically
Stretch texture horizontally or vertically
Assign a light color to a texture casting light (only for D2X-XL levels)
Assign a brightness value to the textures of the current side
Texture Types and Filtering
DLE sorts all textures by their type and appearance. You can hide or show textures from
certain categories using the texture filter dialog.
Texture Brightness
DLE allows you to assign a brightness to every texture. Custom brightness values will be
stored in a .lgt file in the level's hog file and be used by DLE's lighting routines.
Light Colors
In levels of type D2X-XL, a color can be assigned to each light source in the level. DLE's
lighting routines will compute the proper colored lighting. Please regard that two differently
colored light sources placed in each others close vicinity will interfere with each other and
probably create some undesirable color between them. To avoid this, mark the cubes around each
light source and call the light tool once for each marked area.
Remarks
When setting a door's texture with the texture tool, DLE will automatically assign
the corresponding clip (i.e. animation) to the door wall - provided the texture set is
a door texture.
News
A new D2X-XL update fixing broken screen resolution persistence is available
There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)
Believe it or not: There's a new D2X-XL version online!
Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19
After a really long time, another new DLE version is available
A new DLE version is available (hear, hear!) :D
A new Max OS X version of D2X-XL is available!
D2X-XL now offers a cartoon style render mode!
New D2X-XL and DLE versions are available
Blarget has got his own area in the level spotlight
New D2X-XL and DLE versions are available
A couple of levels have been added to the level spotlight
Hooray! We're finally having a new Mac OS X version of D2X-XL!
D2X-XL now features an observer mode for multiplayer games
A new D2X-XL version with improved multiplayer synchronization is available
A new D2X-XL version fixing out of sync problems in multiplayer games is available
A new D2X-XL version with many multiplayer bug fixes is available
Added high quality (ogg) Descent 1 and 2 music to the downloads area
A new D2X-XL version with important bug fixes is available
D2X-XL compiles and runs on Linux again!
Descent 1 and 2 high res textures are now available as complete downloads
A new DLE version with a ton of bug fixes and improvements is online
A new D2X-XL version is online
A new D2X-XL version with a much needed bug fix is online
A new DLE version is online
Published another DLE version with more bug fixes and improvements by Sirius
Published a new D2X-XL version
Published a new DLE version with tons of bug fixes and improvements by Sirius
D2X-XL now supports Oculus Rift 3D headsets!
Updated DLE and D2X-XL to support new level features requested by Pumo
Added an article about DLE's new tunnel generator to the worklog
DLE's new tunnel generator is finished
Added a new article to the worklog
Published a new DLE version
Added a new article to the worklog
Added two new articles to the worklog
D2X-XL and DLE-XP now support triangular segment sides!
DLE-XP has an OpenGL render and 1st person view!
New DLE-XP version available
Wrote a new worklog article
Check out DarkFlameWolf's level spotlight section!
New DLE-XP and D2X-XL versions are available
A new DLE-XP version is available
Added a worklog article about the way point feature