D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

ASE Support Added!

Oops, he did it again! This time MetalBeast presents us an even more gorgeous remake of Eagle's gorgeous Pyro, ironing out all the flaws in his ship model. And if that wasn't enough, his new model was the incentive for me to finally add support for the widespread ASE scene and model format of 3D Studio Max.

That is truly a big leap in D2X-XL modding, because it opens a world of powerful and flexible model editing tools for the D2X-XL modders, and brings fully animated high resolution 3D models for D2X-XL within reach. It also means bye bye to the gruesome OOF format that until now was the only choice for having high resolution models in D2X-XL. Together with the high resolution texture and sound projects this even finally makes a fully free game data set for D2X-XL thinkable and feasible.

MetalBeast and I have worked out a few modeling conventions that make it easy to compute gun muzzle, missile ports and thruster positions in-game. You simply need to put 2 face, 4 vertex submodels with the following names at the desired positions in the model:

  • $gunpnt-0, $gunpnt-1: Inner wing mounted gun muzzles (dual laser)
  • $gunpnt-2, $gunpnt-3: Outer wing mounted gun muzzles (quad laser)
  • $gunpnt-4, $gunpnt-5: Winglet missile mounts
  • $gunpnt-6: Fuselage mounted gun muzzles (e.g. Gauss, Helix, Omega)
  • $gunpnt-7: Fuselage missile mount (e.g. Mega)
  • thrusterL, thrusterR: Engine thrusters

Another extension allows the addition of custom missile models.

  • $bomb-X: Custom model for fuselage mounted missile X
    • X = 0: Smart, 1: Mega, 2: Earth Shaker missile
  • $missileX-Y: Custom model for winglet mounted missile type X at position Y
    • X = 0: Concussion, 1: Homing, 2: Flash, 3: Guided, 4: Mercury
      Y = 0: Upper left, 1: upper right, 2: lower left, 3: lower right winglet position

The third extension allows the addition of custom gun models and rotating barrels.

  • $gunX-Y: Gun X at position Y
    • $barrelX-Y: Gun barrel X at position Y
    • X = 0: Laser, 1: Vulcan, 2: Spreadfire, 3: Plasma, 4: Fusion
    • X = 5: Superlaser, 6: Gauss, 7: Helix, 8: Phoenix, 9: Omega
    • Y = 1,2: inner left, right position or Fusion center position
    • Y = 3,4: outer left, right position

Define a bullet casing ejection point with a submodel named $bullets submodel (2 faces, 4 vertices like the gunpoints, the faces' normals must point towards the ejection direction of bullet casings). Put it slightly inside the gun model ejecting bullet casings.

Here are two shots of MetalBeast's gorgeous new Pyro:


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.