D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

DLE-XP: ASE Custom Models

DLE-XP had always been the stepchild of D2X-XL development. After the initial rewrite of its user interface I was pretty comfortable with how it worked, and I usually only spent work on it to add stuff that was needed for improving D2X-XL. The first move of DLE-XP away from this state was when I began to port it to C#, and to make that easier and to have a working reference rebuilt the entire program in C++ from ground up, replacing as good as all old code from the times of DMB2. The biggest chunk of code that remained mainly untouched was the software texture renderer, and I even optimized and enhanced it to render transparency, (halfway) properly handle depth information and to work much faster than before.

Another step out of DLE-XP's state of neglection was the addition of the floating tool layout mode. This was something I had considered to do long time ago for those who were used to DMB2's cluttered multi-dialog interface, but had pretty quickly decided not to touch because emulating the DMB2 interface was not worth the huge amount of work required to implement it. More improvements had preceded the interface upgrade: Cleaning up crammed dialogs by putting tabbed elements into them and adding spin controls, making using the program easier and more comfortable.

Adding an OpenGL based renderer to support addition of triangular segment sides to D2X-XL was the final step of DLE-XP's out of its dusty little corner. The OpenGL renderer really opened the door to a whole new level of visual quality and versatility of DLE-XP and allowed for easily adding a first person editing view for those who are more comfortable with building their levels that way. Support for custom models and an improved lighting algorithm quickly followed. Next was support for textures from D2X-XL mods. The final improvement DLE-XP needed was support for ASE format custom models from D2X-XL mods. As icing on the cake DLE-XP will now display symbols for effect objects showing the type of effect they create.

DLE-XP has finally become something I can be satisfied with.

ASE Models:

More ASE Models (Tower and Trees):

Effect Icons:


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.