D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Improved Robot AI

I had already tackled a few problems with the robot AI quite a while ago, where I made them react if being shot at even if very far away from the player. During testing the awesome new mission "The Enemy Within" I noticed a pretty strange and somewhat funny behaviour that was shown particularly by robots with a melee attack (i.e. which are using claws or ram you): When I stood still, they tended to approach me, hover in front of me for a while, and then flew off, only very occasionally attacking me, if at all. They only started to charge me when I moved.

It took me a while to understand that part of the AI code well enough to figure why the robots didn't switch from approaching to attacking me when I stood still. The AI code simply didn't properly process the fact that a robot had reached its destination position (i.e. me) and could now attack. It remained in "search" mode instead. It was simple to fix that: All I had to do was to set the robot to "idling" when it had reached its goal. The AI code would subsequently switch from idling to attack mode.

There was another quirk that irked me though: Robots immediately stopped searching for me when I disappeared from their sight, instead of looking for me where they had seen me last. That even happened after I had shot at them and they were pretty agitated because of that. Well, the corresponding code simply immediately set a robot to idling when it lost sight of the player ... not good.

The logical change was to make robots keep searching for the player for a while even after they had lost him, provided they were "upset" enough because the player had shot at them, or because no other event had changed their mind. Robots will now start doing that for any aggressivity level above "moderate", and will keep searching longer the higher their aggressivity is set.

Sticking together in big lumps was yet another irritating behaviour exposed particularly by robots that pursued the player that I got fixed: They will now stay neatly apart and follow you in a nice, irregular formation.


These AI enhancements will certainly give a new twist to playing Descent 1 and 2 missions even for those veteran players who can play through every mission blind folded and with one hand tied to their backs on insane.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.