D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Sound Effect Objects

A couple of days ago I had received a mission for beta testing from famous level author Pumo, who is fearlessly trespassing realms of Descent level building no man has ever seen before, and when I was playing through the levels I was completely dazzled by the way he had created sound ambience using sound triggers and custom sound effects. I have never ever experienced Descent like that before, not even when playing Descent 3: These mines felt like a live and active mechanism, doing all sorts of things behind their walls and panels. Pumo has created a whole new sense of immersion here.

Now I had been thinking about adding sound effect objects to D2X-XL for a while already, and when I saw what you could achieve with a few simple sounds, I just had to sit down and hack this into DLE-XP and D2X-XL. Since both programs already support effect objects, adding another effect object type and the data structures required for it was a simple task. Sound objects are much easier to handle than sound triggers and are perfectly suited for creating permanent sound effects. You simply add the name of the sound's wav file and set a sound volume between 10% and 100%, and that's it.

The first thing I did when the feature was done was to shamelessly rip some of Pumo's sound samples and put them into a few of my levels. I found the result just awesome, and particularly impressive in conjunction with water levels, which you can equip with the sound of rushing water, gushing and rumbling water falls and drops of water splatting on the ground with the typical echo of a huge cave. Level no. four 'Nautilus' from my mission 'Warp Shockwave' is a perfect example for this. I even had the sensation of breathing cool, humid air when cruising through it.

Here is a list of levels you can try out to experience what a difference ambient sounds make. Extract the archives to your D2X-XL main folder, including the folders stored in the archives. When you look at the single player missions, turn robots off (d2x.ini: -nobotai) or kill them ('delshiftb' cheat).

Here is a movie I have created to demonstrate ambient sound in D2X-XL:


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.