D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

New Singleplayer Mission (2)

The entire project has about 7000 segments so far, and I estimate that I will need at least another 1000 to finish it. This is due to the size of the level as well as the degree of detail I have put into it. I have created several separate parts of the mission I had initially planned to put together in the end. Theoretically I could allow for D2X-XL and DLE-XP to handle 8000 or even 10000 segments, but this would be rather impractical, as levels that large will cause extremely long loading times and probably run very sluggishly on slower computers. The final mission will therefore consist of several levels logically linked together. This will fit nicely into the intended flow of the entire mission, and an advantage of that approach is that I can insert briefings for each part of the mission that will focus on the particular part of the whole and challenge it offers. Other than almost all other multi-level missions (at least those I know), the levels will be directly geometrically connected, so they will offer a playing experience as seamless as possible. A slight disadvantage is that I will have to make the level transitions work with Descent's rather historical end level - fresh start in next level scheme, and cannot have 'global' events (like a switch thrown in one part of the level changing something far away). This isn't hard to work around though. Most of what I have built so far has turned out about what I had planned it to be, and I think I have quite a few good looking or even impressive structures, so I am pretty satisfied. There's still about 1.5 to 2 areas of the level to be built and a lot of detail work to be done.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.