D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Compact HUD

The other day, a well known member of the Descent community installed D2X-XL in order to review one of my multiplayer maps. The first thing he asked after having entered the mine was where the D1X style HUD was. I had no idea what he was talking about. After a while, I managed to acquire a screenshot showing it, and it turned out that D1X has a compact HUD style where the most vital ship information (energy and shields) was displayed left and right of the reticle in abbreviated form. The idea was neat - I just didn't like how D1X did it.

D1X prints single letters or mere numbers on the screen for every weapon available in the game, whether you had it or not, and whether it was equipped or not. The screen was just too cluttered, and there was too much unneeded information visible:

Fortunately I had started working on my own version of such a HUD before having seen the D1X version, and I think I may have come up with a more elegant solution, only displaying what really matters close to the reticle, allowing you to perceive all information just by looking at where you are aiming anyway. Since D2X-XL offers a complete overview over all equipment you have via its HUD icon system, I deemed it unnecessary to display information whether you have it or not for each weapon in the game at the reticle. D2X-XL is offering two different ship state layouts.

The column oriented layout is actually quite similar to the D1X compact HUD now, but I think it is a bit easier to grasp with a glance:

The row oriented layout shows energy and shields in the top row, primary and secondary weapons (guns and missiles) below them, and ammo below these. If a player has 10 or more missiles or bombs of a kind, an asterisk is printed below the weapon:

Cloak and invulnerability states are always displayed in the fourth row when active.

You can chose your layout in the cockpit configuration menu:

I think that this HUD style maybe particularly suited for multiplayer matches where you want to see everything you need to know about your ship at a glance without having to turn your eyes to a corner of your screen, but of course it will also come handy when playing singleplayer or coop games.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.