D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

DLE-XP: OpenGL Renderer

During all the time I am maintaining DLE-XP and D2X-XL, there had always been two prominent weaknesses in these programs I had always wished to overcome, but could never really treat myself to doing so: DLE-XP's slow and low quality software based renderer, and Descent's disability to handle segments with triangular sides. Recently, some Descent users started to think about triangular segment faces aloud, and this finally gave me the impulse to start pondering on how this could be implemented in DLE-XP and D2X-XL without having to rewrite the entire segment based engine.

After a while I had figured how it could be done, and I started coding in DLE-XP which was the bigger construction site regarding the required changes. My work came to a screeching halt when I realized that there was no easy way to make the software renderer - still stemming from the times of DMB2 - properly deal with triangular segment sides. The result of this discovery was that I was forced to tackle the other big weakness I have mentioned above: DLE-XP's renderer. Due the OpenGL knowledge I have acquired over the years when coding D2X-XL, this was a rather simple task. It also was an opportunity to clean up some code areas and improve program structure by separating the mine view interface from the renderer code. Using some virtual (for C# users: abstract) classes helped big way here and very much simplified the code.

Adding a first person view like in D.E.V.I.L. (the other popular Descent level editor) was a breeze with OpenGL, so I did that too. It even turned out that following a suggestion made by a DLE-XP user to render robots in full 3D was pretty easy to implement, and as I was on it, I also made DLE-XP display the powerup images from Descent when viewing powerups close up. With OpenGL, rendering segment sides consisting of a single triangle was a piece of cake, and adding colored lighting is the cream on top of it.

I am very pleased to present what had started as a mere by-product of one of my coding endeavours and has turned into a major improvement of DLE-XP. Descent level authors, enjoy.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.