Notes on features and problems from the development of D2X-XL, newest first.
More New Features
Oops - I did it again ...
Two smaller features this time. The first allows you to increase the lifetime of debris, making clutter from exploded robots float around in
the level for a while. It will glow and smoke in the beginning to show that it was hot from the explosion, and will bounce back from walls, robots
and the player.
A rather nice new feature both functionally and visually are missile lock indicators. They will mark the target or targets that a homing missile
would most likely chose as destination, would you fire it. The function will take the homing weapon cheat into regard, but only work for missiles.
It will also work correctly if dual missile launch is enabled and dual launch capable missiles are armed. You can even make the indicators rotate
around the tagged objects.
Just to make that clear: This is not a lead indicator to aid in aiming dumb missiles or gun fire. Of course this feature is game host controlled in
multiplayer games and not available if the game host doesn't use D2X-XL.
News
A new D2X-XL update fixing broken screen resolution persistence is available
There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)
Believe it or not: There's a new D2X-XL version online!
Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19
After a really long time, another new DLE version is available
A new DLE version is available (hear, hear!) :D
A new Max OS X version of D2X-XL is available!
D2X-XL now offers a cartoon style render mode!
New D2X-XL and DLE versions are available
Blarget has got his own area in the level spotlight
New D2X-XL and DLE versions are available
A couple of levels have been added to the level spotlight
Hooray! We're finally having a new Mac OS X version of D2X-XL!
D2X-XL now features an observer mode for multiplayer games
A new D2X-XL version with improved multiplayer synchronization is available
A new D2X-XL version fixing out of sync problems in multiplayer games is available
A new D2X-XL version with many multiplayer bug fixes is available
Added high quality (ogg) Descent 1 and 2 music to the downloads area
A new D2X-XL version with important bug fixes is available
D2X-XL compiles and runs on Linux again!
Descent 1 and 2 high res textures are now available as complete downloads
A new DLE version with a ton of bug fixes and improvements is online
A new D2X-XL version is online
A new D2X-XL version with a much needed bug fix is online
A new DLE version is online
Published another DLE version with more bug fixes and improvements by Sirius
Published a new D2X-XL version
Published a new DLE version with tons of bug fixes and improvements by Sirius
D2X-XL now supports Oculus Rift 3D headsets!
Updated DLE and D2X-XL to support new level features requested by Pumo
Added an article about DLE's new tunnel generator to the worklog
DLE's new tunnel generator is finished
Added a new article to the worklog
Published a new DLE version
Added a new article to the worklog
Added two new articles to the worklog
D2X-XL and DLE-XP now support triangular segment sides!
DLE-XP has an OpenGL render and 1st person view!
New DLE-XP version available
Wrote a new worklog article
Check out DarkFlameWolf's level spotlight section!
New DLE-XP and D2X-XL versions are available
A new DLE-XP version is available
Added a worklog article about the way point feature