D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Soft Particles

Direct X 10 has brought a feature called "soft particle rendering" in hardware. The effect of soft particle rendering is that translucent particles like e.g. smoke don't get cut off at opaque geometry (like walls), but disappear in a soft transition. This makes effects like smoke or fog look much more natural.

You don't need Direct X to use this feature though: OpenGL has all it takes to implement it yourself. What you need is access to the hardware's depth buffer, containing the distance from the viewer for each pixel rendered. When rendering smoke and the like, you simply compare the distance of a smoke pixel with the distance of the (opaque geometry's) pixel at the same screen location. If the smoke pixel is in front of it, just render it. If it is behind the screen pixel, make it more transparent the further it is behind (and don't render it at all if it's too far away). Some very simple shader magic is required to do the trick. I have already been using it for high quality coronas, and had thought for quite a while about applying it in the transparency renderer too, and that's what I have done now.

Here are two screenshots where you can compare smoke with and without particle softening. You clearly see the hard edges where smoke particles intersect with walls in the first picture. In the second picture, the intersections are softened and it looks like the smoke is naturally thinning near walls.

Depending on the amount of smoke and other transparent effects (namely energy sparks), enabling soft particle rendering can cost a few frames, but the effect is gorgeous.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.