D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Packet Loss Effects

During testing, simx and I have found that you can multiply available powerups by exploiting packet loss and certain flaws in the network code of Descent 2.

Basically, powerup multiplication can occur when some player doesn't receive a notification that some other player has picked up some powerup in the mine. As picking up powerups is handled locally, that player can now also pick up that powerup (let's say a Mega missile).

Descent contains some code to fix such problems, but it only looks at powerups floating around in the level, not those being onboard ships.

That means that in the extreme case, in a level initially containing one Mega, every player can end up having a Mega on board. Now if one player fires his Mega, it will respawn for each player. Descent will simply look at the max. permissible number of Megas floating in the level, disregarding those on onbard ships, and allow that Mega to spawn. The player with the cloned Mega can now pick it up, too, and so on.

Descent will only (half way) fix this when more Megas are fired and hence respawn than are allowed in the level. Still, every player can end up with a Mega floating in his or her instance of the level.

For UDP games, D2X-XL will therefore now regard the powerups onboard the local player's ship. Unfortunately, Descent never syncs players' ships' loadouts. Therefore I have added ship equipment sync'ing for UDP/IP games to D2X-XL, allowing each local instance of D2X-XL to determine the loadout of every connected player's ship. That means that D2X-XL will pretty quickly recover from any packet loss induced powerup multiplication (it won't remove anything from player ships, but will prevent respawning excess stuff once it is fired or dropped).

As usual, this meant quite some messing around with the network code, so if you detect any irregularities here, particularly regarding powerup handling, please report it in a bug ticket on SF.net.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.