D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Head Tracking Gear Support

About a fortnight ago a representative of NaturalPoint Inc., a company selling high quality headtracking gear for the professional and also the gaming market had contacted me. They were looking for more reference applications to use their TrackIR system, and had asked Koolbear from the DescentBB.net whether there were any people in the Descent community who could add that to Descent. Koolbear had given them my e-mail address, and when they asked me whether I could and would add TrackIR support to D2X-XL, I just took enough time to read and understand NaturalPoints developer NDA before saying yes.

Implementation was very straight forward and the support by NaturalPoint was very good, so it didn't take me long and I was in the mines, directing my ship with little movements of my head. After some tuning of the sensitivity, I could control the ship amazingly well despite of the very little practise I had.

So now what I guess most Descent players automatically do in heated battles: Duck and move forward and backward with the ship, now actually does what we always hoped when doing it and never happened: The ship will go right in the direction we're swaying our upper body or turning our head to! Way too cool. I have to say that the system is amazingly responsive, very precise and very well adjustable, and that the idea and tech behind it are ingeniously simple and simply ingenious. I know, that sounds like I am trying some marketing babble, but that's my actual impression of the system.

To utilize TrackIR support in D2X-XL, extract d2x-trackir.dll to the D2X-XL folder, launch the TrackIR software, and configure ship controls in the new TrackIR configuration menu accessible via the controls configuration. Unfortunately, TrackIR is currently only available for MS Windows.

I am bit tired right now, after having cracked away until deep at night at the code (and a few bugs), but I will slap up a video of the player ship being steered with the NaturalPoint TrackIR head tracking gear soon.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.