Notes on features and problems from the development of D2X-XL, newest first.
Custom Music
D2X-XL now can play user supplied music in the menus and levels of the game. MP3 and OGG/Vorbis music formats are supported.
To supply a menu song, specify the full path to it in d2x.ini with the '-introsong' switch. I had to iron out a few bugs in
the SMPeg MP3 decoder, but it looks like it is working smoothly now.
To supply level songs, specify a playlist in d2x.ini with the '-playlist' switch.
Make sure to set '-sdl_mixer 1' in and remove '-nocdrom' from d2x.ini
A playlist is a plain text file specifying a music file per line. Lines not ending with '.mp3' or '.ogg' are simply ignored.
The filenames can be given with or without a folder. If the folder is omitted, D2X-XL assumes that the file resides in the same folder
as the playlist. When playing a mission, D2X-XL will play one song from the playlist for each level, repeating the song if necessary,
and will cycle through the songs from the playlist, starting over with the first if it has reached the end of the list.
A few hints regarding MP3 playback:
D2X-XL only supports MP3 music sampled with 32000 Hz.
If using MP3 music, D2X-XL has to resample all in-game sounds to 32000 Hz. Currently this leads to some quality degradation
in the form of a small crack sound at the start and end of each sound. I don't yet have a solution for this.
News
A new D2X-XL update fixing broken screen resolution persistence is available
There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)
Believe it or not: There's a new D2X-XL version online!
Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19
After a really long time, another new DLE version is available
A new DLE version is available (hear, hear!) :D
A new Max OS X version of D2X-XL is available!
D2X-XL now offers a cartoon style render mode!
New D2X-XL and DLE versions are available
Blarget has got his own area in the level spotlight
New D2X-XL and DLE versions are available
A couple of levels have been added to the level spotlight
Hooray! We're finally having a new Mac OS X version of D2X-XL!
D2X-XL now features an observer mode for multiplayer games
A new D2X-XL version with improved multiplayer synchronization is available
A new D2X-XL version fixing out of sync problems in multiplayer games is available
A new D2X-XL version with many multiplayer bug fixes is available
Added high quality (ogg) Descent 1 and 2 music to the downloads area
A new D2X-XL version with important bug fixes is available
D2X-XL compiles and runs on Linux again!
Descent 1 and 2 high res textures are now available as complete downloads
A new DLE version with a ton of bug fixes and improvements is online
A new D2X-XL version is online
A new D2X-XL version with a much needed bug fix is online
A new DLE version is online
Published another DLE version with more bug fixes and improvements by Sirius
Published a new D2X-XL version
Published a new DLE version with tons of bug fixes and improvements by Sirius
D2X-XL now supports Oculus Rift 3D headsets!
Updated DLE and D2X-XL to support new level features requested by Pumo
Added an article about DLE's new tunnel generator to the worklog
DLE's new tunnel generator is finished
Added a new article to the worklog
Published a new DLE version
Added a new article to the worklog
Added two new articles to the worklog
D2X-XL and DLE-XP now support triangular segment sides!
DLE-XP has an OpenGL render and 1st person view!
New DLE-XP version available
Wrote a new worklog article
Check out DarkFlameWolf's level spotlight section!
New DLE-XP and D2X-XL versions are available
A new DLE-XP version is available
Added a worklog article about the way point feature