D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Lighning And Way Points


Lightning Improvements

D2X-XL has several different ways to compute lightning paths, one of them being Perlin noise based. While in theory that one should have provided the best looking result, I was never quite satisfied with it in D2X-XL. As it has turned out, that was a result of my slightly flawed application of Perlin noise, rooted in my incomplete understanding of the method. Until recently I had never found the time to deal with it again, but recently I did, and the result is very pleasing.

As a cherry on top of that cream, lightning bolt thickness can now be varied, too - this has been made possible by applying glow to lightning effects, which very much improves its looks.

Here is a picture showing an example of an application:

Way Points

Quite a while ago, after having finished the lightning effect implementation in D2X-XL, I had had the idea of adding a mechanism allowing to move lightning effects along a path to simulate electric discharges wandering between two antennas or crawling up a structure. At that time, I had added way point handling right to lightning objects to see how it worked and looked, but the result was pretty disappointing, which was owed mostly to the lightning effect not looking good enough. That is something that has changed significantly with the advent of real time glow in D2X-XL, so I had another go, this time implementing a separate way point object together with the required mechanics. The advantage of the new system is that it works independently of other object types. Still, the only application I have built into DLE-XP and D2X-XL is moving lightning effects.

I had to overcome a few hurdles until I had a fully working implementation, like having to find a way to even out slight differences in the path lenghts for corresponding objects (like a lightning effect's start and end points), but I managed to solve everything to my satisfaction. Here is a little video clip I created to demonstrate the application of the feature in one of my levels:

A full explanation how to use the feature can be found in the effects chapter of the DLE-XP documentation on my web site.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.