D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Performance Boost On Low-End Hardware!

I have finally had a chance to debug D2X-XL on some low end graphics hardware (Intel IGP) and look into why it was so unbearably slow there even with shader usage turned off or pureD2 mode enabled.

It turned out that using a single graphics driver function was the culprit. Copying the depth buffer to a texture on weak graphics hardware can take about a quarter of a second. Now D2X-XL uses this feature extensively for improving transparency rendering by applying some soft blending with opaque geometry. This means that you are down to less than 4 fps whenever D2X-XL needs to read the depth buffer for a couple of frames (or longer).

Fixing this was very easy. D2X-XL will now do some performance measurements when using this function for the first couple of times, and if it proves to be too slow, all functions relying on it are turned off (apart from corona rendering these are mainly used for soft blending smoke particles, explosions and energy sparks - something that only works fast enough on high end hardware anyway).

Another optimization I have done as a side effect of my research was to make sure that D2X-XL will only read the depth buffer when it has determined that it actually needs it - until now the transparency renderer just assumed it would need it without verifying this, which could result in lowered performance on hardware you wouldn't have expected from to suffer so much when rendering D2X-XL.

Now this is already good news. What makes it even better though is that you can now keep shader usage enabled on low end graphics hardware and enjoy all the other benefits of it, like lightmap based lighting and other prettifications D2X-XL applies.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.